On this tutorial I’ll explain how to set up the Primary Defense line of your base, how to use the Bastion walls, Force-Field Emitters & the ToKaMaK Reactor, and how the Reactive block works.
When you play Rival Rebels on Single Player, LAN game or Server with the Automatic battle System in place (by using the game starter block), two team platforms are automatically constructed. Your mission is to defend your objective while trying to nuke the enemy’s. For that purpose I added the Base Defense System.
The Force Fields are the primary line of defense, to protect the perimeter from ground attacks by locking out the area, shielding and bouncing back all weapon fire.
Recipes for the defense system components will be added here as soon as I can.
How to Set up Rival Rebels primary defenses.
Place theBastion Crate auto-build block on the platform and use the pliers to deploy the structure. If you choose to build on top of one of the Conduit blocks on the floor, the Force Field length will perfectly meet the other bastion.
Bastion Autobuild Crate
Bastions are hollow, but very resistant against attacks due to the special properties of the Reactive block. The shape of the structure is designed to accommodate one ADS (Automatic Defense System) on each side. ADS get the orientation from the conduit block inside the Bastion. More ADS types will be added on next updates of the mod.
The Reactive block properties:
Ability to regenerate when is powered up by the ToKaMaKReactor.
It does not get moved by rockets or other explosions.
It is resistant to regular TNT.
In the event of a Nuclear Explosion it will be wiped out by the nuclear blast only if the Objective is destroyed in the process, meaning that if a nuke fails to catch the objective on its killing zone radius, the reactive blocks will take damage but remain after the blast.
It can be mined with the Sapper Shovel and stacked, making it perfect to build sophisticated bases.
To build the Reactor pile up two Supply Crates and use the Pliers on the top one until the progress reaches 100% .
Building the ToKaMaK
The Reactor generates power inside the ToKaMaK chamber, thru magnetically stabilized fusion and has the ability to transmit the output electricity thru thin air employing the Nikola Tesla coil on the back of the unit. The coil arches the electricity to supply Machines and Reactive blocks in reach distance.
Depending on the power consumption of the unit the electricity arc will change from very faint to withe solid and wider.
The ToKaMaK accepts 3 types of cores and 3 types of energy sources.
Nuclear rods: Powerful but very unstable, prone to random overheating that leads to meltdown.
Redstone Rods: Efficient and reliable but brief and expensive. It will run out without compromising the core.
Hydrogen Rods: short and cheep, likely to overheat and meltdown only upon depletion.
The 3 Cores are:
The Copper Core (Cu-Core). It is the basic type, it is the cheapest. With heavy use, is most vulnerable to overheating and dangerous meltdowns. 75% of the energy contained in the rod is wasted in the process of producing power.
The Tungsten Core (W-Core). It is 50% efficient converting the energy to power and preventing heat waste. 50% of the energy is wasted during conversion.
The Titanium Core (Ti-Core) Is the top of the line, the most expensive and reliable in high demand situations and efficiency. 100% of the energy is used is transformed to power reducing chances of overheating.
The Reactor GUI has 3 sections:
The ToKaMaK torus chamber, were the stable plasma equilibrium occurs. The fusion sphere varies in size and color depending on the state, load and energy source.
The ToKaMaKControl panel: From left to right, the BLUE On-Off button, to start the ToKaMaK fusion. The energy slot to load the source rod. The core slot, to install the core type. And the RED emergency Jettison button, your last resource to prevent meltdown when the machine locks up due to overheating.
The Device target selector, a vertical scroll list that displays the different machine types to prioritize which devices should receive electricity from the reactor.(not finish yet!)
When the Reactor is in critical condition a message will display, follow by a a sound alarm and smoke, warning the players to solve the problem. The possible states are:
Energy Source is Depleted. In that case the Rod slot on the ToKaMaK has to be replenished or the reactor turned off. The Loader device has the ability to feed any energy rods placed on it’s inventory but in critical condition the Reactor GUI has to be accessed.
The Core is Overheatingdue to excessive load, bad performance or a depleted source the core burns up. Only the RedstoneRods prevent overheating by automatically shouting down the Reactor upon depletion.
Imminent Meltdown, in this case the device is locked out and the jettison button is the last option to avoid disaster. On that that event, if the core was ejected successfully, a fresh rod has to be loaded before setting back the core to reinitiate the ToKaMaK.
Meltdown, in which the Reactor steams out, burns and bursts. In that case, run for cover!!
Rodol connecting the Loader to the Reactor
By placing the Loader at five blocks strait of the Reactorthe automatic connection tube will deploy. This way the Loader will feed any energy Rods on it’s inventory into the ToKaMak Chamber upon depletion and send the empty Rods back to the Loader.
Many Loaders can be chain up within the five block distance around the Reactor to ensure large supplies of energy rods.
Emitter (Force Field Projector)
The Emitter projects an energy Force Fieldthat acts like a see thru wall, bouncing back and deflecting projectiles and weapons’ fire.
A Reactor must be active nearby in order to make it work. When a new Emitter is placed the minimal internal charge projects an invisible FF that will decay until it is power up by the reactor.
When the Emitter is placed, at the far end of the FF wall a Reactive Block is automatically set to close the gap on the next Bastion, preventing the overlapping of FF that cause malfunctions.
Emitters have to be placed against the conduit block to get the right orientation from the Bastion.
If you are put the Bastion too close to each other, when the Emitter is placed the FF will clears up its path breaking any structure.
The FF length is 35 blocks. To place the Bastions at the perfect distance on the objective platform, use the conduit blocks at the far end of the circle as markers where to build.
If you have a perfect square shaped Force Field place only one Emitter on each Bastion, and the Reactor has to be on the very middle to reach and power the 4 Emitters.
The Emitters feature the Microchip Team Security. This system sets ups team ownership to the Force Field by right clicking it with your Chip. The Emitter gets owned by the first player to click it, allowing teammates to transit thru that FF.
B2 Spirit stealth bomber Tutorial Rival Rebels Minecraft Mod
On this tutorial I’ll explain how to operate the Controller laptop, the LTD -RR laser target designator and how to successfully bomb the target.
The Controller is a mobile Command Post that signals for battle assistance. The Tasks or missions are virtually set up on its screen until the attack coordinates are transmitted to the remote forces. The LTD unit picks the target and links its coordinates to the controller to initiate the Task.
The B83 Tactical Nuke is meant to be used on a military situation without compromising your assets.
If the airplane is diverted or shot down before the drop is made the load will be lost and subtracted from the task amount.
Recipes for the new features can be found on the Explosives tab of this site.
How to successfully bomb your target
Use theCONTROLLER (laptop) to set up your air support. At the moment the only mission that you can get is a TACTICAL NUKE (TN) task using the B-83 nuke.
Start setting up the B-2 bomber by placing 4 Chips on the plane schematics. When ready the light above the dispatcher’s button will get solid green.
Then you have to set up the load. Fill up the nuclear & hydrogen chambers with rods. Only the right item will fit the slot. Place 1, 2 or 3 of each rods to get 1, 2 or 3 air strikes. Also place the nuclear bomb parts: 2 nuke crates, 1 antennae & 1 plastic explosive to set the B-83 nuke. When ready, the dispatcher button will be armed showing a green crosshair.
By pressing the dispatcher button the TN task amount will display on the Controller’s GUI and on the LTD’s GUI.
The LTD is a high precision Laser Target Designator that serves as binoculars, to zoom in (with the mouse wheel), and to pick target coordinates on the map. It links the controller tasks, & calls an air strike.
To access the Tactical Nuke Task the LTD has to be in close proximity to an armed controller. If you step out of range the TN icon at the right bottom of your visor will fade out & instead a CONTROLLER OUT OF RANGE warning will display in yellow.
In order to successfully bomb, pick coordinates at not less than 20 blocks from your actual position. If too close, a NO warning message will display in red.
Also, if the target is farther than 130 blocks an OUT OF RANGE warning will display in red.
When you left-click within range (or R key for one button Macs), a TARGET ACQUIRED warning will display & the B-2 bomber will fly by above your head to drop the nuke on the acquired target.
The LTD visor also displays the distance to target in meters, cardinal points, pointed coordinates & ground type.
A Radiological alarm is automatically broadcasted to all players to warn them about the incoming strike.
The air strike can be prevented by the defending team.
Attacking the B-2 primarily with the Ein-Sten laser & or with the Tesla will shot down and destroy the bomber.
Diverting the plane or the nuke is possible by using the Plasma Cannon.
The attack round is very brief & stealth so all defenders should join efforts to shot down the attacker.
The attacker’s controller also can be targeted to prevent further incursions. If destroyed or moved by the M202 rockets or the Plasma cannon’s bubble the 4 microchips will be lost.
Chips (microchips) are very expensive on a PVP game because they have no recipe & only one is given to the player, but the B-2 requires 4.
Plane debris can be destroyed.
Note: By holding the B key and using the mouse wheel, when the FTD is selected on the hot bar, activates the super zoom.
Note 2: the LTD left click or R key (to pick a target on a Mac) and also the B key, can be turn off by editing the RR config file and setting each value to false.
I made the video when the features were not finished, just to share my progress.
I’m Rodol Phito the author of Rival Rebels mod. This is the Ein-Sten ”mob’s fragmentation laser”.
I named itEin-Stenin honor of Albert Einstein, (As a tribute to his 1917 original quantum laser theory) combined with the Sten, a practical machine gun from the same period.
The weapon holds the power of the Redstone Rods, that it uses as ammunition, to destroymobs and playersby tearing the bodies apart like lego pieces. Please note the laser cannon is a short range, crowd control type of weapon that dismembers Zombies, Creepers, Endermen, Skeletons, Ghasts, Zombie Pigmen, Slimes, Witches, Magma Cubes, etc. etc. but NOT animals. This weapon only hurts hostile mobs, even from other mods as long as they are not animals.
Ein-Sten Laser Weapon Minecraft Mod
The weapon has a highly advanced in-hand render, and shows best at NIGHT/DARK. This is because the contrast becomes greater, and the red in the energy barrel stands out against the darkness. Also note its animated reloading mechanism, and how the redstone rods in the inventory get depleted when used in survival mode.
In addition, the Ein-Sten also detonates explosives such as TNT, Time Bombs, C4 Plastic Explosive charges and it works great against the B2 Stealth bomber.
Tricks, Trucos, Tрюки, Truques #2
The video explain a series of tricks by combining different features of the mod.
On this tutorial I show how to craft, build, load, set up and detonate the Tsar Bomba in Rival Rebels mod for Minecraft.
The Tsar bomba is a huge nuke that makes little lag while exploding, and changes size according to the amount of rods placed in its inventory. So for limited computer systems you could load a smaller charge that will dig the crater in smaller chunks preventing freezes.
The Tsar Bomb is present on all Rival Rebels Mod versions since version 1.5.2G. You can find all versions of the mod HERE.
To craft the different pieces of the bomb please check the wiki HERE.
Start by piling 8 crates, 4 nuke tops and 4 nuke bottoms on a ‘wall’ shape.
Then using the pliers click on the top front one (only) and you will get the nuke shell.
Click the nuke shell at the center, on the circular access latch to open the bomb’s interface (GUI).
Now you have to set all the components into the right places, the Fuse and 2 Antennae at the front, a time bomb at the bottom and an equal amount of nuclear and hydrogen rods to each chamber (green for the nuclear and blue for the hydrogen rods). The amount on the load will affect the explosion and mushroom cloud size. When all requirements are met, the bomb gets armed and the countdown starts.
(The amount of rods is variable, to also allow smaller explosions for small PCs.)
If the computer lags during the explosion, the Mushroom Cloud will not render and only the shock wave and the fire ball will display. If that’s the case lower the load on the bomb and try again.
If the amount of nuclear and hydrogen rods are not the same the UNBALANCED warning will display.
Tsar bomba fireball
Tsar bomba cloud’s neck and crater
The crater features the scorched stone and petrified wood, two very radioactive and harmful blocks, that will drain your health while walking on them. The explosion petrifies trees in place.
This is Rodol Phito, the author of Rival Rebels Minecraft mod. Today I’m announcing our new Rival Rebels Forum!! A new part of the site under the comment tab. The Rival Rebels Forum is divided in two main sections: Mod Discussion, where you need to register with your email to post, create topics, meet other users, and make suggestions. And the Message section, a quick way to seek help or do other things without creating an account. In that case, you obviously have to come back to check into the topic to see if you got a reply (because no notification can be sent without a profile…)
So if you are looking for help, have a crash report, have questions about the mod or the site, want to report bugs/glitches, or to leave me a message, please post in the forum.
On the Mod Discussion section, we’ll talk about suggestions, learn about the mod development, mod updates, the Rival Rebels Game Project, and set up server battles with factions or teams. The most reputation you get by participating and helping others on the forum, the more rank you get, that will be shown on a badge in your profile accompanied by the in game password command.
Automatic Battle System Rival Rebels Minecraft Mod.
On this tutorial I’ll explain how to play in Battle Mode & set up the Automatic Battle System. How to use Team & Class Selector interface, and how the battle rounds works.
Automatic Battle mode Rival Rebels Minecraft Mod
When you join a Rival Rebels Server or LAN game you start in a dome in the sky, ready to select a team to join for the battle.
Your mission in the game is to destroy the other team objective wile protecting yours. In order to win the battle, your team must destroy the adversary’s objective by detonating or dropping a Nuclear Bomb, Tsar Bomba or B83 Tactical Nuke.
The Sigma & Omega objectives are indestructible by any other means, and only one of each can be present on any map.
Recipes for the nuke parts can be found on the Explosives tab of this site.
How to Play in Battle Mode & how to set up Rival Rebels automatic battle rounds.
Place theGame Starter Block in the map and break the crate (in survival mode) to set up RR battle system. RR mod will generate the Sky Dome and two circular platforms . On the center of each it will lay the objective as shown on the top graphic. Omega East, and Sigma west of the Dome. At round end a new Dome and objectives platforms will be generated South for the next battle. Click here for detailed instructions on how to set up your own server.
Every time the player gets killed in Single Player, LAN (local area network) or Server, they spawn at the Sky Dome and are prompted with the RR selector GUI (game user interface). RR sets the game to keep inventory items.
Customizable Server Info: This GUI allows the server owner to add detailled information through the motd.txt file inside /mods/RivalRebels/Spawn, the information added will show for all clients on the top window of the GUI. This way special rules can be explained to the players.
Player’s Info: The middle window will show statistics of the player , not yet added.
Team Win Counts: The lower two windows separate the players in Omega and Sigma teams spotting the selected class in a color code.
Player Class Selector: The class button opens the Classes GUI, where the player selects his specialty.
Players Class Reset: The reset button clears the player class and allows to change it two times within the same battle.
Team Player’s List: Show all player’s usernames (by team) since last server’s boot.
Player Team Selector: The two small boxes at the very bottom, will show the number of wins of each team on that map.
When the Class button is pressed you can cycle thru the different classes. Each class shows a short description, team value, and item kits. By pressing the Ready button the class is set and the GUI moves to the team selector.
By pressing the Omega or Sigma button the the player joins a team and gets teleported to its base (objective platform). Building defenses and traps is a good way to start.
When one team successfully detonates or drops an Nuclear bomb in the proximity of the other teams base platform, the objective gets destroyed and a victor is broadcasted to all platers.
Seconds later the Battle Over GUI prompts all players to choose to start a new round or to wait a few minutes. (The round can be completely halted by an admin by using the /roundstop command preventing the ‘next battle window’ to show again)
If the majority of players click the YES button, a new Sky Dome and team platforms will get generated south of the previous location to start a new battle round.
The M202 RR is a quad rocket launcher, bazooka or RPG (Rocket Propelled Grenade). That features rapid fire and a custom gravity explosion system that demolish structures tossing the blocks into the air.
M202 RR Minecraft Rocket Launcher weapon
The M202 RR quad is a replica of the M202 FLASH, (FLame Assault SHoulder Weapon) rocket launcher from the 60′s, with a few adaptations to make it more playable, like not from handle or cover, no back cover and very short ammunition cartridges. Also the rockets are conventional (TNT) and not incendiary like the original M202.
M202 Rocket Gravity Explosion
The RR custom gravity explosion system is also present on the Plastic Explosives C4 and on the Time Bomb.
TheDiamondMinecart posted this brilliant Grand Theft Auto 5, Minecraft style video. The GTA V (five) inspired heist, featuring the Rival Rebels Plastic Explosives, Rocket Launcher and Flamethrower weapon! Plus other amazing mods.
Minecraft | GTA 5: THE MINECRAFT HEIST! (Grand Theft Auto V!) | Mods Showcase