Rgiant Rival Rebels Game

About Rival Rebels Game

Rival Rebels: Rgiant is a first & third person multiplayer game about technology & teamwork in a hostile environment. The game design, scenery, lore & gameplay are highly experimental, combining real science & original sci-fi, set in massive terrains generated by mathematical equations. Rgiant gameplay features modular spaceships, hoverbikes, industrial machines, nuclear devices & sophisticated energy weapons, as well as tools to repair, reassemble, customize & build structures using an exclusive building system. The game’s damage mechanism also works at a modular level for each part, detaching and/or deforming the 3D models on impact. Additionally, there are extensive RPG aspects: there is an economy, factions, guilds, governmental units, & players have skills and reputation progress. Most items can be customized, including player characters, ships, & buildings. The initial release of the Game will run on Windows, MacOS & Linux. Later, console & mobile support will be added.

Explore Huge Equation Crafted Maps

Fly around, land your ship (or crash it into) huge mind-numbingly vertical maps, filled with aliens and AI-controlled ships. Find a neat sheltered crevice to build your base and setup camp, protected from the bad guys.

Build and Defend Your Base

The Shaper tool gives you unparalleled building freedom, using prefab shapes in combination with freeform primitives. Additionally, copy-paste and saving blueprints allows you to rapidly create intricate structures.

Design Your Character

Choose between several different head options, including even a Cat head! Pick gender using the Female-Male slider, put on boots, glasses, and a helmet, as well as other accessories, all in the Skyclone. Save and load your customization presets as needed.

Assemble Your Weapons

Weapons are composed of several modular parts, each defines a different characteristic. You can experiment replacing and upgrading parts on the weapon bench. The resulting weapon behavior is exceedingly diverse, and often unpredictable.

Customize your Awesome Ship

Rival Rebels Game features a fully modular ship assembly system, where every single part can be swapped out and upgraded individually, from engines and drives to the power system modules and mounted weapons.

Custom Paint on Everything

You can paint every part of your body suit, weapons, ships, and buildings. Your progress through the game unlocks colors that you keep in your palette. Available materials include shines, mattes, roughs, iridescent, and neon lights.

Decal Your Ships and Buildings

You can place markings, insignia, symbols, and styled letters all over your ships and buildings to make them stand out. There are hundreds of different symbols to choose from, and they can all be colored, scaled, rotated, scratched up, and outlined.

Real Physics based Flying

The ship’s flying physics approximate the way a real hovering/flying hybrid aircraft would work, while keeping a great flying experience. The simulation has linear & angular inertia & drag, & the ship translates your input into the optimal sequence of thrusts.

Agile Warsuit Technology

Your warsuit lets you parkour and go free-running through stunning high rises and skyscrapers to experience the most vertical game play ever. It includes a micro RITEG which powers up the prongs and Pentachoron display, and recharges your weapons.

Always Nuke Everything

Play with nuke technology! Load nuclear element rods into the 1 kiloton hand Demolition Nuke, or the four rod Tactical EMP nuke, set timers, and watch the show, (preferably from far away). You can also drop nukes from your Corsaire 3 gunship.

Ludicrous Speed with Your Hoverbike

Fly at ridiculous speeds through Tyranika’s plains with the Rave Hoverbike! The Rave features a sleek minimalist design, maximizing speed by fitting the largest engine possible on the smallest frame that you can sit on.

Fly the Corsaire 3 Gunship

The Corsaire 3 is the first spacecraft I added to the game. It is a 2 seat, 3 engine Gunship that features 3 bays with a total of 6 module slots. It also features 4 double-barreled mounted guns and two pylons for cargo or ordinance.

Dual Wield and do the Neo

You can hold two weapons at a time, and control them independently. You can even point them in different directions by using the Neo ability, which separates the weapons to enable lateral shooting.

Rack Your Weapons and Tools

You can transport and recharge 3 weapons or tools on your back rack, like the Shaper or Ein-Sten, as well as two small tools on your belt, like the Pliers and Airbrush. Weapons and tools can be cycled through both hands.

Use the Ein-Sten and Plasma Cannon

The Rival Rebels energy weapons are classics. The Plasma Cannon is a charge-up energy weapon that shoots a self propagating ‘plasmoid’, delivering a shockwave burst. The Ein-Sten is a spin-up rapid fire laser machine gun.

Co-Op Gunner Seat

Go on missions with your buddies, and take turns piloting and gunning! The gunner seat features a full 360 gimballed actuated seat weapon system for easy targeting. Share the loot after smashing tons of mobs!

Rival Rebels Game Features Videos

Rival Rebels Game Lore

Rgiant Back Story – Chapter One: The Star Ring City. For more details and secrets about the Game Lore visit: rgiant.com

Crowdfunding – Early Access

Rival Rebels Rgiant Game is a huge enterprise and will take time to be completed. The table at the bottom of this page shows the Game features Road Map and the Completion
Report. If you wish to participate in the pre-Alpha/Beta please purchase a Funder’s Edition License at the Rival Rebels Store to gain early access to the unfinished Game! It will help us debug the game, give us feedback, provide essential funding to the development of this independent game, and will reward you with access to special content. Thank you for your support!

What’s Included: Completion Report

TypeFeatureDone
scene access 1Tyranika - City ruins: Extremely large procedurally generated map.60%
scene access 2Rgiant - Ruptured Space: Extremely large procedurally generated map.60%
scene access 3Spaceport - Human base: Main hub, common areas, transports to other sectors & bases.0%
scene access 4Skyclone - Respawn hospital: Player customizer that lets you choose the colors of your bodysuit, and personalize the appearance of your avatar in a very detailed way. 85%
scene access 5Virtual Paint room: Vehicle customizer that lets you choose colors & apply individual decals [markings & insignias] to personalize your ships & ship parts the way you like them.100%
scene access 6Squadron Team Base: 16 individual hangars station annexed to the central Spaceport.0%
scene access 7Player Assets Test Area: Exclusive development area where Rodol, the creator of Rival Rebels, tries out new and/or incomplete player items & features. The Test Areas are detached from the Rgiant’s Lore & in-game progress.0%
scene access 8Alien Secret Structure Unit: Your designs in the Game! Build enemy objectives to be automatically deployed in the game; like alien bases, landmarks, bunkers, skyscrapers etc. All user generated structures are secretly created in the Funder’s Exclusive Dev area. They are voted up or down by the other unit members & automatically placed in different scenes. These builds will be eventually attacked or raided by the players! Your voluntary participation may help create & evaluate user generated objectives that amplifies the game. The test areas are detached from the Game’s Lore & in-game progress.0%
scene access 9Secret Alien Tech Dev Area: Try out confidential enemy technology before it is ready to be deployed; such as new or incomplete ships, robots, artillery, weapons etc. in the Funder's off-limits Dev Area. All Test Areas are detached from the Game’s Lore & in-game progress.0%
scene access 10Secret Alien Mobs Test Arena: Evaluate new or incomplete AI, NPCs & Bosses in combat, in the Funder’s exclusive Dev firing range Arena. All Test Areas are detached from the Game’s Lore & in-game progress.0%
scene access 11Play with Rodol: A play-date with the creator of Rival Rebels: Rgiant, in any Funder’s Exclusive Dev & Test Area. Chat, Q&A, Video Recording, Stream, Shout out or Interview options are available upon request.0%
lodgings 12Personal locker: Basic storage vault for items in the Spaceport common corridors. Some breakable player items will survive death by re-spawning in the player's lodgings.0%
lodgings 13Crew Shared Quarters: 3-person joint cabin with a personal, medium size storage vaults for items, located in the Spaceport crew section. Some breakable items will survive death by re-spawning in the player's lodgings.0%
lodgings 14Living Quarters: Single garage room with one medium storage vault for items & the machine plan to assemble the Mendeleev & the Atom Mass, in Spaceport crew section. Some breakable player items will survive death by re-spawning in the player's lodgings.0%
lodgings 15Single Hangar: Vertical landing pad (protected by a force field open roof gate) & space for 2 “form factor 7” size ships, including living & science discovery area, with ready to assemble Mendeleev & Atom Mass machines, & one large storage vault for items. Located at a Squadron team base annex (moving is available). Some breakable player items will survive death by re-spawning in the player's lodgings.0%
lodgings 16Special Funder Hangar: Exclusive vertical landing pad (protected by a force field open roof gate) & space for 2 “form factor 7” size ships, including living & science discovery area, with ready to assemble Mendeleev & Atom Mass machines, & one large storage vault for items. Located at a Squadron team base annex (moving is available). Some breakable player items will survive death by re-spawning in the player's lodgings.0%
lodgings 17Double Funder Hangar: Double vertical landing pads (protected by a force field open roof gate) & space for 4 “form factor 7” size ships, including living & science discovery areas, with 2x ready to assemble Mendeleev & Atom Mass machines, & two large storage vaults for items. Located at a Squadron team base annex (moving is available). Some breakable player items will survive death by re-spawning in the player's lodgings.0%
lodgings 18Double Special Funder Hangar: Exclusive double vertical landing pads (protected by a force field open roof gate) & space for 4 “form factor 7” size ships, including living & science discovery areas, with 2x ready to assemble Mendeleev & Atom Mass machines, & two large storage vaults for items. Located at a Squadron team base annex (moving is available). Some breakable player items will survive death by re-spawning in the player's lodgings.0%
lodgings 19Private Flight Deck & Double Special Funder Hangar: 1 “form factor 14” size ship landing deck attached to the exclusive double vertical landing pads (protected by a force field open roof gate) & space for 4 “form factor 7” size ships, including living & science discovery areas, with 2x ready to assemble Mendeleev & Atom Mass machines, & two large storage vaults for items. Located at a Squadron team base annex (moving is available). Some breakable player items will survive death by re-spawning in the player's lodgings.0%
lodgings 20War Room + Private Flight Deck & Double Special Funder Hangar: Tactical center space plus “form factor 14” size ship landing deck attached to the exclusive double vertical landing pads (protected by a force field open roof gate) & space for 4 “form factor 7” size ships, including living & science discovery areas, with 2x ready to assemble Mendeleev & Atom Mass machines, & two large storage vaults for items. Located at a Squadron team base annex (moving is available). Some breakable player items will survive death by re-spawning in the player's lodgings.0%
lodgings 21Special War Room + Private Flight Deck & Double Special Funder Hangar: Exclusive tactical center space plus “form factor 14” size ship landing deck attached to the exclusive double vertical landing pads (protected by a force field open roof gate) & space for 4 “form factor 7” size ships, including living & science discovery areas, with 2x ready to assemble Mendeleev & Atom Mass machines, & two large storage vaults for items. Located at a Squadron team base annex (moving is available). Some breakable player items will survive death by re-spawning in the players lodgings.0%
supply access 23Spaceport Charging Stations: To recharge batteries.0%
supply access 24Spaceport Weapon Benches: To customize or upgrade weapons.0%
supply access 25Spaceport Shop & Market: To buy, sell & trade.0%
supply access 26Spaceport Supplies Depot: To reload Shaper’s foamcrete material canisters.0%
supply access 27Spaceport Supplies Grid: To connect the Mendeleev & Atom Mass machines to the supply & trade network.0%
vehicle 28Access to the Outpost transports: Transit system from & to the Spaceport (AI cargo ships).0%
vehicle 29Access to the Personnel Network: Transit system within the Spaceport (Musk tubes).0%
vehicle 30Rave 1 HoverBike: Single seat, two engine “form factor 1” hovercraft.100%
vehicle 31Rave 1s Special HoverBike: Exclusive single seat, two engine “form factor 1” hovercraft.85%
vehicle 32Corsaire 3 Gunship: Multipurpose “form factor 7” size spacecraft. 2 seat 3 engine.100%
vehicle 33Corsaire 3s Special Gunship: Exclusive multipurpose “form factor 7” size spacecraft. 2 seat 3 engine.85%
vehicle 34Punk 4 HoverTank: Hovercraft artillery unit. 2 seat, 4 engine modular double cannon.50%
vehicle 35Punk 4s Special HoverTank: Exclusive Hovercraft artillery unit. 2 seat, 4 engine double cannon.45%
vehicle 36TAT 3 Tactical Assault Transport: Armored Troop Ship, 2 crew seat 16 troop modular cargo area, 3/ 2.0 engines, multi-cargo “form factor 14” size spacecraft.0%
vehicle 37TAT 3s Special Tactical Assault Transport: Exclusive armored Troop Ship, 2 crew seat 16 troop modular cargo area, 3/ 2.0 engines, multi-cargo “form factor 14” size spacecraft.0%
vehicle 38Dub 4 Tactical Bomber Spaceship: Deep Umbra Bomber. 2 seat, 4 engine, “form factor 9” size spacecraft for deep air support.0%
vehicle 39Dub 4s Special Tactical Bomber Spaceship: Exclusive Deep Umbra Bomber. 2 seat, 4 engine, “form factor 9” size spacecraft for deep air support.0%
machine 41Pliers Tool: Repairing, connecting & assembling modular system.100%
machine 42Shaper Tool: Full architectural building system.100%
machine 43Airbrush Tool: Paint gun & decal customizer system.100%
machine 44Hoverbike Regen & Respawn Lot: Discrete parking space for the Rave 1.0%
machine 45Weapon Bench: To customize or upgrade weapons at the quarters.0%
machine 46Mendeleev Element Recycler, Extended Periodic Table: Splits, sorts & storages elements, particles & exotic elements in relation to the Discovery system.0%
machine 47Atom Mass Material Designer: Combines the elements stored in the Mendeleev to create alloys, materials & supply crates, rods & canisters.0%
machine 48Loader 1 Field Module Bay: Multipurpose adapter capable of hosting & interlinking field machinery.0%
machine 49Loader 2 Field Module Bay: Multipurpose adapter capable of hosting & interlinking field or pylon machinery.0%
machine 50Pod-5 Container: Multipurpose modular 5x1x1m container, afixable in the ship pylon system.10%
machine 51Pod-10 Container: Multipurpose modular 5x2x1m container, afixable in the ship cargo clamp system.10%
machine 52CR 1 Companion Robot: Mechanical assistant dedicated to carry modular machines, weapons or loot.0%
machine 53CR 1s Special Companion Robot: Mechanical assistant dedicated to carry modular machines, weapons or loot.0%
machine 54C10 Claim Flag Projector: Settler’s 10x10 cubic possession mark. Can only be used in free lands.0%
machine 55C15 Claim Flag Projector: Settler’s 15x15 cubic possession mark. Can only be used in free lands.0%
machine 56C20 Claim Flag Projector: Settler’s 20x20 cubic possession mark. Can only be used in free lands.0%
machine 57C25 Claim Flag Projector: Settler’s 25x25 cubic possession mark. Can only be used in free lands.0%
machine 58C30 Claim Flag Projector: Settler’s 30x30 cubic possession mark. Can only be used in free lands.0%
machine 59C35 Claim Flag Projector: Settler’s 35x35 cubic possession mark. Can only be used in free lands.0%
machine 60C40 Claim Flag Projector: Settler’s 40x40 cubic possession mark. Can only be used in free lands.0%
machine 61C45 Claim Flag Projector: Settler’s 45x45 cubic possession mark. Can only be used in free lands.0%
machine 62C50 Claim Flag Projector: Settler’s 50x50 cubic possession mark. Can only be used in free lands.0%
module 63M18 Battery: Provides energy storage when used in a suitable “0.18m module bay”.30%
module 64M18 Sklodowska Generator: Provides passive energy generation when used in a suitable “0.18m module bay”.25%
module 65M18 Regen : Repair & assemble helper. Portable device that also fits in “0.18m module bays”.25%
module 66M18 Traktor: Portable Loot delivery drone, that also fits in “0.18m module bays”.25%
module 67M60 Arrhenius Battery: Provides energy storage when used in a suitable “0.60m module bay”.30%
module 68M60 Sklodowska Generator: Provides passive energy generation when used in a suitable “0.60m module bay”.30%
module 69M60 Regen: Repair & assemble helper. Portable device that also fits in “0.60m module bays”.25%
module 70M60 Traktor: Portable Loot delivery drone, that also fits in “0.60m module bays”.25%
module 71M60 Maxwell Shield: Provides electromagnetic defense when used in a suitable “0.60m module bay”.30%
module 72M60 Minkowski Drive: Provides phase jump capabilities when used in a suitable “0.60m module bay”.30%
module 73M90 Arrhenius Battery: Provides energy storage when used in a suitable “1.2m module bay”.0%
module 74M90 Sklodowska generator: Provides passive energy generation when used in a suitable “1.2m module bay”.0%
module 75M90 Regen: Repair & assemble helper. Portable device that also fits in “1.2m module bays”.25%
module 76M90 Traktor: Portable Loot delivery drone, that also fits in “1.2m module bays”.25%
module 77M90 Maxwell Shield: Provides electromagnetic defense when used in a suitable “1.2m module bay”.10%
module 78M90 Minkowski Drive: Provides phase jump capabilities when used in a suitable “1.2m module bay”.10%
module 79M120 Arrhenius Battery: Provides energy storage when used in a suitable “1.2m module bay”.0%
module 80M120 Sklodowska Generator: Provides passive energy generation when used in a suitable “1.2m module bay”.0%
module 81M120 Regen: Repair & assemble helper. Heavy device that also fits in “1.2m module bays”.25%
module 82M120 Traktor: Heavy Loot delivery drone, that also fits in “1.2m module bays”.25%
module 83M120 Maxwell Shield: Provides electromagnetic defense when used in a suitable “1.2m module bay”.10%
module 84M120 Minkowski Drive: Provides phase jump capabilities when used in a suitable “1.2m module bay”.10%
weapon 85Shotgun: Wind-up short range energy blaster.0%
weapon 861kt Hand Nuke 2 Nuclear Demolition: 1 kiloton bomb blueprint, craftable through the assembly system.100%
weapon 87Tactical 4 Nuke: Four-Rod modular explosive device afixable on the ships pylon system.100%
weapon 88Plasma Cannon: Charge up energy blaster.100%
weapon 89Special Plasma Cannon: Exclusive charge up energy blaster.100%
weapon 90Ein-Sten Rotary Cannon: Rapid fire energy minigun.100%
weapon 91Special Ein-Sten Rotary Cannon: Exclusive Rapid fire energy minigun.100%
weapon 92GB-3 Gel Charge Bazooka: Two-handed, 3 kinetic tube, energy gel charge launcher.0%
weapon 93GB-3s Special Gel Charge Bazooka: Two-handed, 3 kinetic tube, energy gel charge launcher.0%
weapon 94TR Tesla Sniper Rifle: Two-handed long range precision energy weapon.0%
weapon 95TRs Special Tesla Sniper Rifle: Two-handed long range precision energy weapon.0%
weapon 96Ein-Fire EF1 & Ein-Cannon EC1 Mounted: Dual barrel rapid energy fire combo machine gun.100%
weapon 97Special Ein-Fire EF1 & Ein-Cannon Mounted: Exclusive Dual barrel rapid energy fire combo machine gun.100%
weapon 98AI Warsuit Aimbot: Autonomous weapon attachment system.5%
weapon 99Special AI Warsuit Aimbot: Autonomous weapon attachment system.5%
weapon 100HT-1 Hand Tank: Two-handed assault shield energy gel cannon.0%
weapon 101HT-1s Special Hand Tank: Two-handed assault shield energy gel cannon.0%
weapon 102Mark-1 Artillery: Tank-mount medium range cannon.0%
weapon 103Mark-2 Artillery: Tank-mount medium range cannon.0%
weapon 104Mark-3 Artillery: Tank-mount extended range cannon.0%
weapon 105Big Bertha Artillery: Tank-mount extended range cannon.0%
weapon 106Monstre Artillery: Tank-mount long range cannon.0%
weapon 107Little David Artillery: Tank-mount long range cannon.0%
player 108Bodysuit: Customized color suits saved at the Skyclone.100%
player 109Female & Male Head Options: Hair, facial hair, eyes, skin, hairdo customizer & body gender slider.100%
player 110Cat Head Option: Customization.100%
player 111Lord Vertice Alien Hybrid Head: Customization.0%
player 112Toyguy Glasses: Accessories.100%
player 113Cat Glasses: Accessories.100%
player 114Lord Vertice Hoodie: Accessories.0%
player 115Master Rag Overcoat: Unique fabric clothing style.0%
player 116Master Rag Face Mask scarf: Unique fabric clothing style.0%
player 117Special Master Rag Face Mask scarf: Unique fabric clothing style.0%
player 118Warsuit: Body electronics & weapons system.80%
player 119Micro RITEG mk1: Long lasting passive portable power unit.100%
player 120Back Rack: Weapon, tool & Rod holder.100%
player 121Pentachoron: Skills selector & progress wearable device.10%
player 122Anti-Time Chamber: Anti-Time collection wearable device.10%
player 123Bodybuilding: Muscular mass progress system.60%
player 124Cross Cat helmet: Helmet in customizable colors.100%
player 125Pedra Boots: Boots in customizable colors.100%
player 127Furniture Set: Three-piece sleek sofa set for living quarters decoration.0%
player 128War Room Furniture Set: Nine-piece table & chairs set for faction quarters decoration.0%
player 129War Room Special Furniture Set: Nine-piece table & chairs set for faction quarters decoration.0%
role-playing 130Tag Display: Overhead rank, titles, squadron, fireteam, unit, guild, faction & username identification. Smart on-off switch.10%
role-playing 131Big Funder Tag: Player toggleable overhead display.0%
role-playing 132Top Funder Tag: Player toggleable overhead display.0%
role-playing 133Pro Funder Tag: Player toggleable overhead display.0%
role-playing 134Elite Funder Tag: Player toggleable overhead display.0%
role-playing 135Leader Funder Tag: Player toggleable overhead display.0%
role-playing 136Overlord Funder Tag: Player toggleable overhead display.0%
role-playing 137In-game Currencies Wallet: Blueprint, Discovery, Rep, Credit & Anti-Time inventory.0%
role-playing 138Rep Points: Reputation reward system.60%
role-playing 139Coin Credits: In-game trade currency.10%
role-playing 140Discovery System: Elements, Particles, Exotic Elements, Technology & Intel collection.10%
role-playing 141Anti-Time Spaceport Bank: Most desired exotic element in the universe.0%
role-playing 142Buy & Sell: Through the in-game Trade system.0%
role-playing 143Access to Co-op Game-play: Team-up as Gunner, Fireteam, Squadron etc.10%
role-playing 144Access to Guilds: Player-controlled role-playing unions with a common interests to obtain skill boosts or power-up benefits. Creation & membership through Rep points system.10%
role-playing 145Access to Factions: Player-controlled role-playing clans with common interests to obtain skill boosts or power-up benefits. Creation & membership through Rep & Credits system.10%
role-playing 146Admissions to Governmental Units: TL Trade Lords, EB Expanse Bureau. Voluntary service for the GM game-masters role-playing organization. Membership through Rep points system.20%
role-playing 147Admissions to Enforcement Units: OP Outpost Police, IC Intel Corps. Voluntary service for the community moderation program. Membership through application system.70%