Tesla Cannon Minecraft mod
Some of the features were incomplete at the time of the video
Nikola Tesla’s Secret Weapon
On this tutorial I’ll explain how to set up the weapon control panel, how to use the Tesla Cannon, and share a little background about Nikola Tesla.
The Tesla weapon is often called overpowered by Minecraft players, Modders and Youtubers. :) It’s original range was 300 blocks, it clears almost all blocks and kills basic mobs in one hit. Well, it still is OP but now its range is adjustable thru the weapon control panel (hold R key), and its power is being matched by the Rival Rebels class armor to balance the PvP game.
Note: Glass, bedrock, Force Fields, Nukes and other devices are immune to the Tesla rays.
Recipes for the weapon and ammo can be found on the Weapons tab.
The Tesla is a very retro looking weapon, not really steam punk but kind of an industrial age scrap yard Frankenstein. The front casing hides the Tesla emitter to project the Rays only forward and protect the user from being fried. But be careful, because if it’s raining or you are inside water that casing does not work. The two car batteries in the back, jump start the Tesla Quantum Energy Generator, in the center of the weapon, where the quantum field is created by the Core below, overcharging energy and spinning faster if the weapon control is set to full electric spread or maximum distance. The Weapon control knob is on the back, right below the two batteries.
By holding the R key in the keyboard while the Tesla is selected, displays the Weapon Control.
The rotary Knob on the GUI allows you to set the weapon in gradual firing steps. By moving the mouse wheel or dragging the knob, the Tesla will change modes as follows:
- At the far left, a single Ray is projected at maximum range, destroying blocks, (original settings).
- At the far right, full spread, 8 rays are projected at very close range also destroying blocks.
- At twelve, in the middle, the weapon projects low intensity rays that kill mobs & players but do not destroy blocks, saving lots of batteries.
- The steps in between gradually increase or decrease ray number, distance, block destruction and battery consumption.
This new versatility allows the players to defend their base without griefing and saving ammo. Or change the setting to full electric spread, to carve huge holes in the ground. Or to needle to snipe at the B-2 Stealth Bomber.
The Batteries also got a new 3D model, currently I’m using Blender for modeling and texture mapping. Blender is really cool, and free! Before I used to plot the 3D by hand straight on the tessellator, I made many RR models that way, like the Nuke, Tsar bomba shell and mushroom clouds, Loader, Reactor, objectives, Controller, Rod Disk, Plasma Cannon, M202-RR and the Ein-Sten.
I made the original Tesla more than a year ago, for the first release of Rival Rebels 1.4.6 . It was a great endeavor to make those electric rays, I was 12 years old at the time and coding openGL renders was hard but fun. I spent that summer learning java and trying many different things until I got it right.
Special Thanks to Nikola Tesla for sharing his dreams with me and letting me borrow his Teleforce, Quantum teleportation and Coil technology to transmit electricity thru thin air!!
Nikola Tesla (Serbian Cyrillic: Никола Тесла; 10 July 1856 – 7 January 1943)
He was born on a Serbian family in what was known as the Austro Hungarian Empire at the time, today’s Croatia. At school, Tesla was able to perform integral calculus in his head, which made his teachers believe that he was cheating. He survived cholera. He escaped from the military draft to the mountains and survived in the wild. He studied in Austria and moved to the US. :)
More about Nikola Tesla here:
I’d love to have a laboratory like that!
On the Rival Rebels Reactor I combined the Tesla power distribution with the ToKaMaK fusion’s power production.