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Rival Rebels Rgiant

Corsaire Squadron

Rival Rebels Game

Rival Rebels Rgiant is a first & third person multiplayer game about technology & teamwork in a hostile environment. The game design, scenery, lore & gameplay are highly experimental, combining real science & original sci-fi, set in massive terrains generated by mathematical equations.

Explore Huge Maps

Fly around, land your ship (or crash it into) huge mind-numbingly vertical maps, filled with aliens and AI-controlled ships. Find a neat sheltered crevice to build your base and setup camp, protected from the bad guys.

Corsaire Squadron

Modular Everything

Rgiant gameplay features modular spaceships, hoverbikes, industrial machines, nuclear devices & sophisticated energy weapons, as well as tools to repair, reassemble, customize & build structures using an exclusive building system.

Always Nuke Everything

Play with nuke technology! Load nuclear element rods into the 1 kiloton hand Demolition Nuke, or the four rod Tactical EMP nuke, set timers, and watch the show, (preferably from far away). You can also drop nukes from your Corsaire 3 gunship.

Corsaire Squadron

Fly the Corsaire 3 Gunship

The Corsaire 3 is the first spacecraft I added to the game. It is a 2 seat, 3 engine Gunship that features 3 bays with a total of 6 module slots. It also features 4 double-barreled mounted guns and two pylons for cargo or ordinance.

Customize Your Ship

Rival Rebels Game features a fully modular ship assembly system, where every single part can be swapped out and upgraded individually, from engines and drives to the power system modules and mounted weapons.

Corsaire Squadron

Real Physics based Flying

The ship’s flying physics approximate the way a real hovering/flying hybrid aircraft would work, while keeping a great flying experience. The simulation has linear & angular inertia & drag, & the ship translates your input into the optimal sequence of thrusts.

Co-Op Gunner Seat

Go on missions with your buddies, and take turns piloting and gunning! The gunner seat features a full 360 gimballed actuated seat weapon system for easy targeting. Share the loot after smashing tons of mobs!

Corsaire Squadron

Build Your Base

The Shaper tool gives you unparalleled building freedom, using prefab shapes in combination with freeform primitives. Additionally, copy-paste and saving blueprints allows you to rapidly create intricate structures.

Paint Everything

You can paint every part of your body suit, weapons, ships, and buildings. Your progress through the game unlocks colors that you keep in your palette. Available materials include shines, mattes, roughs, iridescent, and neon lights.

Corsaire Squadron

Decal Your Buildings

You can place markings, insignia, symbols, and styled letters all over your ships and buildings to make them stand out. There are hundreds of different symbols to choose from, and they can all be colored, scaled, rotated, scratched up, and outlined.

Damage and Destroy

The game’s damage mechanism also works at a modular level for each part, detaching and/or deforming the 3D models on impact. Most items can be customized, including player characters, ships, & buildings.

Corsaire Squadron

Roleplay and Rank up

There are extensive RPG aspects: there is an economy, factions, guilds, governmental units, & players have skills and reputation progress. The initial release of the Game will run on Windows, MacOS & Linux. Later, console & mobile support will be added.

Customize Your Character

Choose between several different head options, including even a Cat head! Pick gender using the Female-Male slider, put on boots, glasses, and a helmet, as well as other accessories, all in the Skyclone. Save and load your customization presets as needed.

Corsaire Squadron

Agile Warsuit Technology

Your warsuit lets you parkour and go free-running through stunning high rises and skyscrapers to experience the most vertical game play ever. It includes a micro RITEG which powers up the prongs and Pentachoron display, and recharges your weapons.

Sorry, no Infinite Pocket

You can transport and recharge 3 weapons or tools on your back rack, like the Shaper or Ein-Sten, as well as two small tools on your belt, like the Pliers and Airbrush. Weapons and tools can be cycled through both hands.

Corsaire Squadron

Assemble Your Weapons

Weapons are composed of several modular parts, each defines a different characteristic. You can experiment replacing and upgrading parts on the weapon bench. The resulting weapon behavior is exceedingly diverse, and often unpredictable.

Dual Wield and do the Neo

You can hold two weapons at a time, and control them independently. You can even point them in different directions by using the Neo ability, which separates the weapons to enable lateral shooting.

Corsaire Squadron

Ludicrous Speed with Your Hoverbike

Fly at ridiculous speeds through Tyranika’s plains with the Rave Hoverbike! The Rave features a sleek minimalist design, maximizing speed by fitting the largest engine possible on the smallest frame that you can sit on.

Plasma Cannon and Ein-Sten

The Rival Rebels energy weapons are classics. The Plasma Cannon is a charge-up energy weapon that shoots a self propagating ‘plasmoid’, delivering a shockwave burst. The Ein-Sten is a spin-up rapid fire laser machine gun.

Rival Rebels Game Features Videos

Rival Rebels Game Lore

Rgiant Back Story – Chapter One: The Star Ring City. For more details and secrets about the Game Lore visit: rgiant.com

Crowdfunding - Early Access

Rival Rebels Rgiant Game is a huge enterprise and will take time to be completed. The table at the bottom of this page shows the Game features Road Map and the Completion Report. If you wish to participate in the pre-Alpha/Beta please purchase a Funder’s Edition License at the Rival Rebels Store to gain early access to the unfinished Game! It will help us debug the game, give us feedback, provide essential funding to the development of this independent game, and will reward you with access to special content. Thank you for your support!

What’s Included: Completion Report

Note: The right-side column of the list below shows the competition status percentage of each feature. This list will be updated periodically so that you can track the progress of the game features.

TypeFeatureDone
SceneAccess1: Tyranika - City ruins: Extremely large procedurally generated map.60%
SceneAccess2: Rgiant - Ruptured Space: Extremely large procedurally generated map.60%
SceneAccess3: Spaceport - Human base: Main hub, common areas, transports to other sectors & bases.0%
SceneAccess4: Skyclone - Respawn hospital: Player customizer that lets you choose the colors of your bodysuit, and personalize the appearance of your avatar in a very detailed way.85%
SceneAccess5: Virtual Paint room: Vehicle customizer that lets you choose colors & apply individual decals [markings & insignias] to personalize your ships & ship parts the way you like them.100%
SceneAccess6: Squadron Team Base: 16 individual hangars station annexed to the central Spaceport.0%
SceneAccess7: Player Assets Test Area: Exclusive development area where Rodol, the creator of Rival Rebels, tries out new and/or incomplete player items & features. The Test Areas are detached from the Rgiant’s Lore & in-game progress.0%
SceneAccess8: Alien Secret Structure Unit: Your designs in the Game! Build enemy objectives to be automatically deployed in the game; like alien bases, landmarks, bunkers, skyscrapers etc. All user generated structures are secretly created in the Funder’s Exclusive Dev area. They are voted up or down by the other unit members & automatically placed in different scenes. These builds will be eventually attacked or raided by the players! Your voluntary participation may help create & evaluate user generated objectives that amplifies the game. The test areas are detached from the Game’s Lore & in-game progress.0%
SceneAccess9: Secret Alien Tech Dev Area: Try out confidential enemy technology before it is ready to be deployed; such as new or incomplete ships, robots, artillery, weapons etc. in the Funder's off-limits Dev Area. All Test Areas are detached from the Game’s Lore & in-game progress.0%
SceneAccess10: Secret Alien Mobs Test Arena: Evaluate new or incomplete AI, NPCs & Bosses in combat, in the Funder’s exclusive Dev firing range Arena. All Test Areas are detached from the Game’s Lore & in-game progress.0%
SceneAccess11: Play with Rodol: A play-date with the creator of Rival Rebels: Rgiant, in any Funder’s Exclusive Dev & Test Area. Chat, Q&A, Video Recording, Stream, Shout out or Interview options are available upon request.0%
Lodgings12: Personal locker: Basic storage vault for items in the Spaceport common corridors. Some breakable player items will survive death by re-spawning in the player's lodgings.0%
Lodgings13: Crew Shared Quarters: 3-person joint cabin with a personal, medium size storage vaults for items, located in the Spaceport crew section. Some breakable items will survive death by re-spawning in the player's lodgings.0%
Lodgings14: Living Quarters: Single garage room with one medium storage vault for items & the machine plan to assemble the Mendeleev & the Atom Mass, in Spaceport crew section. Some breakable player items will survive death by re-spawning in the player's lodgings.0%
Lodgings15: Single Hangar: Vertical landing pad (protected by a force field open roof gate) & space for 2 “form factor 7” size ships, including living & science discovery area, with ready to assemble Mendeleev & Atom Mass machines, & one large storage vault for items. Located at a Squadron team base annex (moving is available). Some breakable player items will survive death by re-spawning in the player's lodgings.0%
Lodgings16: Special Funder Hangar: Exclusive vertical landing pad (protected by a force field open roof gate) & space for 2 “form factor 7” size ships, including living & science discovery area, with ready to assemble Mendeleev & Atom Mass machines, & one large storage vault for items. Located at a Squadron team base annex (moving is available). Some breakable player items will survive death by re-spawning in the player's lodgings.0%
Lodgings17: Double Funder Hangar: Double vertical landing pads (protected by a force field open roof gate) & space for 4 “form factor 7” size ships, including living & science discovery areas, with 2x ready to assemble Mendeleev & Atom Mass machines, & two large storage vaults for items. Located at a Squadron team base annex (moving is available). Some breakable player items will survive death by re-spawning in the player's lodgings.0%
Lodgings18: Double Special Funder Hangar: Exclusive double vertical landing pads (protected by a force field open roof gate) & space for 4 “form factor 7” size ships, including living & science discovery areas, with 2x ready to assemble Mendeleev & Atom Mass machines, & two large storage vaults for items. Located at a Squadron team base annex (moving is available). Some breakable player items will survive death by re-spawning in the player's lodgings.0%
Lodgings19: Private Flight Deck & Double Special Funder Hangar: 1 “form factor 14” size ship landing deck attached to the exclusive double vertical landing pads (protected by a force field open roof gate) & space for 4 “form factor 7” size ships, including living & science discovery areas, with 2x ready to assemble Mendeleev & Atom Mass machines, & two large storage vaults for items. Located at a Squadron team base annex (moving is available). Some breakable player items will survive death by re-spawning in the player's lodgings.0%
Lodgings20: War Room + Private Flight Deck & Double Special Funder Hangar: Tactical center space plus “form factor 14” size ship landing deck attached to the exclusive double vertical landing pads (protected by a force field open roof gate) & space for 4 “form factor 7” size ships, including living & science discovery areas, with 2x ready to assemble Mendeleev & Atom Mass machines, & two large storage vaults for items. Located at a Squadron team base annex (moving is available). Some breakable player items will survive death by re-spawning in the player's lodgings.0%
Lodgings21: Special War Room + Private Flight Deck & Double Special Funder Hangar: Exclusive tactical center space plus “form factor 14” size ship landing deck attached to the exclusive double vertical landing pads (protected by a force field open roof gate) & space for 4 “form factor 7” size ships, including living & science discovery areas, with 2x ready to assemble Mendeleev & Atom Mass machines, & two large storage vaults for items. Located at a Squadron team base annex (moving is available). Some breakable player items will survive death by re-spawning in the players lodgings.0%
Lodgings22: Private Flight Deck: 1 “form factor 14” size ship landing deck Located at a Squadron team base annex (moving is available).0%
SupplyAccess23: Spaceport Charging Stations: To recharge batteries.0%
SupplyAccess24: Spaceport Weapon Benches: To customize or upgrade weapons.0%
SupplyAccess25: Spaceport Shop & Market: To buy, sell & trade.0%
SupplyAccess26: Spaceport Supplies Depot: To reload Shaper’s foamcrete material canisters.0%
SupplyAccess27: Spaceport Supplies Grid: To connect the Mendeleev & Atom Mass machines to the supply & trade network.0%
Vehicle28: Access to the Outpost transports: Transit system from & to the Spaceport (AI cargo ships).0%
Vehicle29: Access to the Personnel Network: Transit system within the Spaceport (Musk tubes).0%
Vehicle30: Rave 1 HoverBike: Single seat, two engine “form factor 1” hovercraft.100%
Vehicle31: Rave 1s Special HoverBike: Exclusive single seat, two engine “form factor 1” hovercraft.85%
Vehicle32: Corsaire 3 Gunship: Multipurpose “form factor 7” size spacecraft. 2 seat 3 engine.100%
Vehicle33: Corsaire 3s Special Gunship: Exclusive multipurpose “form factor 7” size spacecraft. 2 seat 3 engine.85%
Vehicle34: Punk 4 HoverTank: Hovercraft artillery unit. 2 seat, 4 engine modular double cannon.50%
Vehicle35: Punk 4s Special HoverTank: Exclusive Hovercraft artillery unit. 2 seat, 4 engine double cannon.45%
Vehicle36: TAT 3 Tactical Assault Transport: Armored Troop Ship, 2 crew seat 16 troop modular cargo area, 3/ 2.0 engines, multi-cargo “form factor 14” size spacecraft.0%
Vehicle37: TAT 3s Special Tactical Assault Transport: Exclusive armored Troop Ship, 2 crew seat 16 troop modular cargo area, 3/ 2.0 engines, multi-cargo “form factor 14” size spacecraft.0%
Vehicle38: Dub 4 Tactical Bomber Spaceship: Deep Umbra Bomber. 2 seat, 4 engine, “form factor 9” size spacecraft for deep air support.0%
Vehicle39: Dub 4s Special Tactical Bomber Spaceship: Exclusive Deep Umbra Bomber. 2 seat, 4 engine, “form factor 9” size spacecraft for deep air support.0%
Vehicle40: Bomber Fortress 1 Faction Spaces: Strategic bomber. 6 seat, 4 engine, “form factor 14” size spacecraft for deep air raids [only owned by factions].0%
Machine41: Pliers Tool: Repairing, connecting & assembling modular system.100%
Machine42: Shaper Tool: Full architectural building system.100%
Machine43: Airbrush Tool: Paint gun & decal customizer system.100%
Machine44: Hoverbike Regen & Respawn Lot: Discrete parking space for the Rave 1.0%
Machine45: Weapon Bench: To customize or upgrade weapons at the quarters.0%
Machine46: Mendeleev Element Recycler, Extended Periodic Table: Splits, sorts & storages elements, particles & exotic elements in relation to the Discovery system.0%
Machine47: Atom Mass Material Designer: Combines the elements stored in the Mendeleev to create alloys, materials & supply crates, rods & canisters.0%
Machine48: Loader 1 Field Module Bay: Multipurpose adapter capable of hosting & interlinking field machinery.0%
Machine49: Loader 2 Field Module Bay: Multipurpose adapter capable of hosting & interlinking field or pylon machinery.0%
Machine50: Pod-5 Container: Multipurpose modular 5x1x1m container, afixable in the ship pylon system.10%
Machine51: Pod-10 Container: Multipurpose modular 5x2x1m container, afixable in the ship cargo clamp system.10%
Machine52: CR 1 Companion Robot: Mechanical assistant dedicated to carry modular machines, weapons or loot.0%
Machine53: CR 1s Special Companion Robot: Mechanical assistant dedicated to carry modular machines, weapons or loot.0%
Machine54: C10 Claim Flag Projector: Settler’s 10x10 cubic possession mark. Can only be used in free lands.0%
Machine55: C15 Claim Flag Projector: Settler’s 15x15 cubic possession mark. Can only be used in free lands.0%
Machine56: C20 Claim Flag Projector: Settler’s 20x20 cubic possession mark. Can only be used in free lands.0%
Machine57: C25 Claim Flag Projector: Settler’s 25x25 cubic possession mark. Can only be used in free lands.0%
Machine58: C30 Claim Flag Projector: Settler’s 30x30 cubic possession mark. Can only be used in free lands.0%
Machine59: C35 Claim Flag Projector: Settler’s 35x35 cubic possession mark. Can only be used in free lands.0%
Machine60: C40 Claim Flag Projector: Settler’s 40x40 cubic possession mark. Can only be used in free lands.0%
Machine61: C45 Claim Flag Projector: Settler’s 45x45 cubic possession mark. Can only be used in free lands.0%
Machine62: C50 Claim Flag Projector: Settler’s 50x50 cubic possession mark. Can only be used in free lands.0%
Module63: M18 Battery: Provides energy storage when used in a suitable “0.18m module bay”.30%
Module64: M18 Sklodowska Generator: Provides passive energy generation when used in a suitable “0.18m module bay”.25%
Module65: M18 Regen : Repair & assembly helper. Portable device that also fits in “0.18m module bays”.25%
Module66: M18 Traktor: Portable Loot delivery drone, that also fits in “0.18m module bays”.25%
Module67: M60 Arrhenius Battery: Provides energy storage when used in a suitable “0.60m module bay”.30%
Module68: M60 Sklodowska Generator: Provides passive energy generation when used in a suitable “0.60m module bay”.30%
Module69: M60 Regen: Repair & assembly helper. Portable device that also fits in “0.60m module bays”.25%
Module70: M60 Traktor: Portable Loot delivery drone, that also fits in “0.60m module bays”.25%
Module71: M60 Maxwell Shield: Provides electromagnetic defense when used in a suitable “0.60m module bay”.30%
Module72: M60 Minkowski Drive: Provides phase jump capabilities when used in a suitable “0.60m module bay”.30%
Module73: M90 Arrhenius Battery: Provides energy storage when used in a suitable “1.2m module bay”.0%
Module74: M90 Sklodowska generator: Provides passive energy generation when used in a suitable “1.2m module bay”.0%
Module75: M90 Regen: Repair & assembly helper. Portable device that also fits in “1.2m module bays”.25%
Module76: M90 Traktor: Portable Loot delivery drone, that also fits in “1.2m module bays”.25%
Module77: M90 Maxwell Shield: Provides electromagnetic defense when used in a suitable “1.2m module bay”.10%
Module78: M90 Minkowski Drive: Provides phase jump capabilities when used in a suitable “1.2m module bay”.10%
Module79: M120 Arrhenius Battery: Provides energy storage when used in a suitable “1.2m module bay”.0%
Module80: M120 Sklodowska Generator: Provides passive energy generation when used in a suitable “1.2m module bay”.0%
Module81: M120 Regen: Repair & assembly helper. Heavy device that also fits in “1.2m module bays”.25%
Module82: M120 Traktor: Heavy Loot delivery drone, that also fits in “1.2m module bays”.25%
Module83: M120 Maxwell Shield: Provides electromagnetic defense when used in a suitable “1.2m module bay”.10%
Module84: M120 Minkowski Drive: Provides phase jump capabilities when used in a suitable “1.2m module bay”.10%
Weapon85: Shotgun: Wind-up short range energy blaster.0%
Weapon86: 1kt Hand Nuke 2 Nuclear Demolition: 1 kiloton bomb blueprint, craftable through the assembly system.100%
Weapon87: Tactical 4 Nuke: Four-Rod modular explosive device afixable on the ships pylon system.100%
Weapon88: Plasma Cannon: Charge up energy blaster.100%
Weapon89: Special Plasma Cannon: Exclusive charge up energy blaster.100%
Weapon90: Ein-Sten Rotary Cannon: Rapid fire energy minigun.100%
Weapon91: Special Ein-Sten Rotary Cannon: Exclusive Rapid fire energy minigun.100%
Weapon92: GB-3 Gel Charge Bazooka: Two-handed, 3 kinetic tube, energy gel charge launcher.0%
Weapon93: GB-3s Special Gel Charge Bazooka: Two-handed, 3 kinetic tube, energy gel charge launcher.0%
Weapon94: TR Tesla Sniper Rifle: Two-handed long range precision energy weapon.0%
Weapon95: TRs Special Tesla Sniper Rifle: Two-handed long range precision energy weapon.0%
Weapon96: Ein-Fire EF1 & Ein-Cannon EC1 Mounted: Dual barrel rapid energy fire combo machine gun.100%
Weapon97: Special Ein-Fire EF1 & Ein-Cannon Mounted: Exclusive Dual barrel rapid energy fire combo machine gun.100%
Weapon98: AI Warsuit Aimbot: Autonomous weapon attachment system.5%
Weapon99: Special AI Warsuit Aimbot: Autonomous weapon attachment system.5%
Weapon100: HT-1 Hand Tank: Two-handed assault shield energy gel cannon.0%
Weapon101: HT-1s Special Hand Tank: Two-handed assault shield energy gel cannon.0%
Weapon102: Mark-1 Artillery: Tank-mount medium range cannon.0%
Weapon103: Mark-2 Artillery: Tank-mount medium range cannon.0%
Weapon104: Mark-3 Artillery: Tank-mount extended range cannon.0%
Weapon105: Big Bertha Artillery: Tank-mount extended range cannon.0%
Weapon106: Monstre Artillery: Tank-mount long range cannon.0%
Weapon107: Little David Artillery: Tank-mount long range cannon.0%
Player108: Bodysuit: Customized color suits saved at the Skyclone.100%
Player109: Female & Male Head Options: Hair, facial hair, eyes, skin, hairdo customizer & body gender slider.100%
Player110: Cat Head Option: Customization.100%
Player111: Lord Vertice Alien Hybrid Head: Customization.0%
Player112: Toyguy Glasses: Accessories.100%
Player113: Cat Glasses: Accessories.100%
Player114: Lord Vertice Hoodie: Accessories.0%
Player115: Master Rag Overcoat: Unique fabric clothing style.0%
Player116: Master Rag Face Mask scarf: Unique fabric clothing style.0%
Player117: Special Master Rag Face Mask scarf: Unique fabric clothing style.0%
Player118: Warsuit: Body electronics & weapons system.80%
Player119: Micro RITEG mk1: Long lasting passive portable power unit.100%
Player120: Back Rack: Weapon, tool & Rod holder.100%
Player121: Pentachoron: Skills selector & progress wearable device.10%
Player122: Anti-Time Chamber: Anti-Time collection wearable device.10%
Player123: Bodybuilding: Muscular mass progress system.60%
Player124: Cross Cat helmet: Helmet in customizable colors.100%
Player125: Pedra Boots: Boots in customizable colors.100%
Player126: Toyguy Boots: Boots in customizable colors.0%
Player127: Furniture Set: Three-piece sleek sofa set for living quarters decoration.0%
Player128: War Room Furniture Set: Nine-piece table & chairs set for faction quarters decoration.0%
Player129: War Room Special Furniture Set: Nine-piece table & chairs set for faction quarters decoration.0%
RolePlaying130: Tag Display: Overhead rank, titles, squadron, fireteam, unit, guild, faction & username identification. Smart on-off switch.10%
RolePlaying131: Big Funder Tag: Player toggleable overhead display.0%
RolePlaying132: Top Funder Tag: Player toggleable overhead display.0%
RolePlaying133: Pro Funder Tag: Player toggleable overhead display.0%
RolePlaying134: Elite Funder Tag: Player toggleable overhead display.0%
RolePlaying135: Leader Funder Tag: Player toggleable overhead display.0%
RolePlaying136: Overlord Funder Tag: Player toggleable overhead display.0%
RolePlaying137: In-game Currencies Wallet: Blueprint, Discovery, Rep, Credit & Anti-Time inventory.0%
RolePlaying138: Rep Points: Reputation reward system.60%
RolePlaying139: Coin Credits: In-game trade currency.10%
RolePlaying140: Discovery System: Elements, Particles, Exotic Elements, Technology & Intel collection.10%
RolePlaying141: Anti-Time Spaceport Bank: Most desired exotic element in the universe.0%
RolePlaying142: Buy & Sell: Through the in-game Trade system.0%
RolePlaying143: Access to Co-op Game-play: Team-up as Gunner, Fireteam, Squadron etc.10%
RolePlaying144: Access to Guilds: Player-controlled role-playing unions with a common interests to obtain skill boosts or power-up benefits. Creation & membership through Rep points system.10%
RolePlaying145: Access to Factions: Player-controlled role-playing clans with common interests to obtain skill boosts or power-up benefits. Creation & membership through Rep & Credits system.10%
RolePlaying146: Admissions to Governmental Units: TL Trade Lords, EB Expanse Bureau. Voluntary service for the GM game-masters role-playing organization. Membership through Rep points system.20%
RolePlaying147: Admissions to Enforcement Units: OP Outpost Police, IC Intel Corps. Voluntary service for the community moderation program. Membership through application system.70%