This is a feature summary. All of the features included in this edition are listed below on this page.
Special Funder Hangar |
Rave 1s Special HoverBike |
Corsaire 3 Gunship |
Punk 4 HoverTank |
Pliers Tool |
Shaper Tool |
Airbrush Tool |
Mendeleev Element Recycler, Extended Periodic Table |
Atom Mass Material Designer |
M18 Sklodowska Generator |
M60 Sklodowska Generator |
M60 Maxwell Shield |
M60 Minkowski Drive |
Shotgun |
1kt Hand Nuke 2 Nuclear Demolition |
Tactical 4 Nuke |
Plasma Cannon |
Ein-Sten Rotary Cannon |
TR Tesla Sniper Rifle |
Ein-Fire EF1 & Ein-Cannon EC1 Mounted |
Mark-1 Artillery |
Cat Head Option |
Lord Vertice Alien Hybrid Head |
Lord Vertice Hoodie |
Micro RITEG mk1 |
Pentachoron |
Anti-Time Chamber |
Bodybuilding |
Big Funder Tag |
Note: The right-side column of the list below shows the competition status percentage of each feature. This list will be updated periodically so that you can track the progress of the game features.
Type | Feature | Done |
---|
SceneAccess | 1: Tyranika - City ruins: Extremely large procedurally generated map. | 60% |
SceneAccess | 2: Rgiant - Ruptured Space: Extremely large procedurally generated map. | 60% |
SceneAccess | 3: Spaceport - Human base: Main hub, common areas, transports to other sectors & bases. | 0% |
SceneAccess | 4: Skyclone - Respawn hospital: Player customizer that lets you choose the colors of your bodysuit, and personalize the appearance of your avatar in a very detailed way. | 85% |
SceneAccess | 5: Virtual Paint room: Vehicle customizer that lets you choose colors & apply individual decals [markings & insignias] to personalize your ships & ship parts the way you like them. | 100% |
SceneAccess | 6: Squadron Team Base: 16 individual hangars station annexed to the central Spaceport. | 0% |
Lodgings | 16: Special Funder Hangar: Exclusive vertical landing pad (protected by a force field open roof gate) & space for 2 “form factor 7” size ships, including living & science discovery area, with ready to assemble Mendeleev & Atom Mass machines, & one large storage vault for items. Located at a Squadron team base annex (moving is available). Some breakable player items will survive death by re-spawning in the player's lodgings. | 0% |
SupplyAccess | 23: Spaceport Charging Stations: To recharge batteries. | 0% |
SupplyAccess | 24: Spaceport Weapon Benches: To customize or upgrade weapons. | 0% |
SupplyAccess | 25: Spaceport Shop & Market: To buy, sell & trade. | 0% |
SupplyAccess | 26: Spaceport Supplies Depot: To reload Shaper’s foamcrete material canisters. | 0% |
SupplyAccess | 27: Spaceport Supplies Grid: To connect the Mendeleev & Atom Mass machines to the supply & trade network. | 0% |
Vehicle | 28: Access to the Outpost transports: Transit system from & to the Spaceport (AI cargo ships). | 0% |
Vehicle | 29: Access to the Personnel Network: Transit system within the Spaceport (Musk tubes). | 0% |
Vehicle | 31: Rave 1s Special HoverBike: Exclusive single seat, two engine “form factor 1” hovercraft. | 85% |
Vehicle | 32: Corsaire 3 Gunship: Multipurpose “form factor 7” size spacecraft. 2 seat 3 engine. | 100% |
Vehicle | 34: Punk 4 HoverTank: Hovercraft artillery unit. 2 seat, 4 engine modular double cannon. | 50% |
Machine | 41: 2x Pliers Tool: Repairing, connecting & assembling modular system. | 100% |
Machine | 42: Shaper Tool: Full architectural building system. | 100% |
Machine | 43: Airbrush Tool: Paint gun & decal customizer system. | 100% |
Machine | 44: Hoverbike Regen & Respawn Lot: Discrete parking space for the Rave 1. | 0% |
Machine | 45: Weapon Bench: To customize or upgrade weapons at the quarters. | 0% |
Machine | 46: Mendeleev Element Recycler, Extended Periodic Table: Splits, sorts & storages elements, particles & exotic elements in relation to the Discovery system. | 0% |
Machine | 47: Atom Mass Material Designer: Combines the elements stored in the Mendeleev to create alloys, materials & supply crates, rods & canisters. | 0% |
Machine | 48: Loader 1 Field Module Bay: Multipurpose adapter capable of hosting & interlinking field machinery. | 0% |
Machine | 49: Loader 2 Field Module Bay: Multipurpose adapter capable of hosting & interlinking field or pylon machinery. | 0% |
Machine | 50: 2x Pod-5 Container: Multipurpose modular 5x1x1m container, afixable in the ship pylon system. | 10% |
Machine | 57: C25 Claim Flag Projector: Settler’s 25x25 cubic possession mark. Can only be used in free lands. | 0% |
Module | 64: M18 Sklodowska Generator: Provides passive energy generation when used in a suitable “0.18m module bay”. | 25% |
Module | 67: 2x M60 Arrhenius Battery: Provides energy storage when used in a suitable “0.60m module bay”. | 30% |
Module | 68: 2x M60 Sklodowska Generator: Provides passive energy generation when used in a suitable “0.60m module bay”. | 30% |
Module | 69: 2x M60 Regen: Repair & assembly helper. Portable device that also fits in “0.60m module bays”. | 25% |
Module | 70: 2x M60 Traktor: Portable Loot delivery drone, that also fits in “0.60m module bays”. | 25% |
Module | 71: 2x M60 Maxwell Shield: Provides electromagnetic defense when used in a suitable “0.60m module bay”. | 30% |
Module | 72: 2x M60 Minkowski Drive: Provides phase jump capabilities when used in a suitable “0.60m module bay”. | 30% |
Weapon | 85: Shotgun: Wind-up short range energy blaster. | 0% |
Weapon | 86: 1kt Hand Nuke 2 Nuclear Demolition: 1 kiloton bomb blueprint, craftable through the assembly system. | 100% |
Weapon | 87: 2x Tactical 4 Nuke: Four-Rod modular explosive device afixable on the ships pylon system. | 100% |
Weapon | 88: 2x Plasma Cannon: Charge up energy blaster. | 100% |
Weapon | 90: Ein-Sten Rotary Cannon: Rapid fire energy minigun. | 100% |
Weapon | 94: TR Tesla Sniper Rifle: Two-handed long range precision energy weapon. | 0% |
Weapon | 96: 6x Ein-Fire EF1 & Ein-Cannon EC1 Mounted: Dual barrel rapid energy fire combo machine gun. | 100% |
Weapon | 102: 2x Mark-1 Artillery: Tank-mount medium range cannon. | 0% |
Player | 108: 5x Bodysuit: Customized color suits saved at the Skyclone. | 100% |
Player | 109: Female & Male Head Options: Hair, facial hair, eyes, skin, hairdo customizer & body gender slider. | 100% |
Player | 110: Cat Head Option: Customization. | 100% |
Player | 111: Lord Vertice Alien Hybrid Head: Customization. | 0% |
Player | 112: Toyguy Glasses: Accessories. | 100% |
Player | 113: Cat Glasses: Accessories. | 100% |
Player | 114: Lord Vertice Hoodie: Accessories. | 0% |
Player | 118: Warsuit: Body electronics & weapons system. | 80% |
Player | 119: Micro RITEG mk1: Long lasting passive portable power unit. | 100% |
Player | 120: Back Rack: Weapon, tool & Rod holder. | 100% |
Player | 121: Pentachoron: Skills selector & progress wearable device. | 10% |
Player | 122: Anti-Time Chamber: Anti-Time collection wearable device. | 10% |
Player | 123: Bodybuilding: Muscular mass progress system. | 60% |
Player | 124: Cross Cat helmet: Helmet in customizable colors. | 100% |
Player | 125: Pedra Boots: Boots in customizable colors. | 100% |
RolePlaying | 130: Tag Display: Overhead rank, titles, squadron, fireteam, unit, guild, faction & username identification. Smart on-off switch. | 10% |
RolePlaying | 131: Big Funder Tag: Player toggleable overhead display. | 0% |
RolePlaying | 137: In-game Currencies Wallet: Blueprint, Discovery, Rep, Credit & Anti-Time inventory. | 0% |
RolePlaying | 138: Rep Points: Reputation reward system. | 60% |
RolePlaying | 139: Coin Credits: In-game trade currency. | 10% |
RolePlaying | 140: Discovery System: Elements, Particles, Exotic Elements, Technology & Intel collection. | 10% |
RolePlaying | 141: Anti-Time Spaceport Bank: Most desired exotic element in the universe. | 0% |
RolePlaying | 142: Buy & Sell: Through the in-game Trade system. | 0% |
RolePlaying | 143: Access to Co-op Game-play: Team-up as Gunner, Fireteam, Squadron etc. | 10% |
RolePlaying | 144: Access to Guilds: Player-controlled role-playing unions with a common interests to obtain skill boosts or power-up benefits. Creation & membership through Rep points system. | 10% |
RolePlaying | 145: Access to Factions: Player-controlled role-playing clans with common interests to obtain skill boosts or power-up benefits. Creation & membership through Rep & Credits system. | 10% |
RolePlaying | 146: Admissions to Governmental Units: TL Trade Lords, EB Expanse Bureau. Voluntary service for the GM game-masters role-playing organization. Membership through Rep points system. | 20% |
RolePlaying | 147: Admissions to Enforcement Units: OP Outpost Police, IC Intel Corps. Voluntary service for the community moderation program. Membership through application system. | 70% |