This is a feature summary. All of the features included in this edition are listed below on this page.
Player Assets Test Area |
Alien Secret Structure Unit |
Secret Alien Tech Dev Area |
Secret Alien Mobs Test Arena |
War Room + Private Flight Deck & Double Special Funder Hangar |
Rave 1s Special HoverBike |
Corsaire 3s Special Gunship |
Punk 4s Special HoverTank |
TAT 3s Special Tactical Assault Transport |
Dub 4 Tactical Bomber Spaceship |
Pliers Tool |
Shaper Tool |
Airbrush Tool |
Mendeleev Element Recycler, Extended Periodic Table |
Atom Mass Material Designer |
CR 1s Special Companion Robot |
M18 Sklodowska Generator |
M60 Sklodowska Generator |
M60 Maxwell Shield |
M60 Minkowski Drive |
M90 Sklodowska generator |
M90 Maxwell Shield |
M90 Minkowski Drive |
M120 Sklodowska Generator |
M120 Maxwell Shield |
M120 Minkowski Drive |
Shotgun |
1kt Hand Nuke 2 Nuclear Demolition |
Tactical 4 Nuke |
Special Plasma Cannon |
Ein-Sten Rotary Cannon |
GB-3s Special Gel Charge Bazooka |
TRs Special Tesla Sniper Rifle |
Special Ein-Fire EF1 & Ein-Cannon Mounted |
AI Warsuit Aimbot |
HT-1 Hand Tank |
Monstre Artillery |
Cat Head Option |
Lord Vertice Alien Hybrid Head |
Lord Vertice Hoodie |
Master Rag Overcoat |
Master Rag Face Mask scarf |
Micro RITEG mk1 |
Pentachoron |
Anti-Time Chamber |
Bodybuilding |
Furniture Set |
War Room Furniture Set |
Leader Funder Tag |
Note: The right-side column of the list below shows the competition status percentage of each feature. This list will be updated periodically so that you can track the progress of the game features.
Type | Feature | Done |
---|
SceneAccess | 1: Tyranika - City ruins: Extremely large procedurally generated map. | 60% |
SceneAccess | 2: Rgiant - Ruptured Space: Extremely large procedurally generated map. | 60% |
SceneAccess | 3: Spaceport - Human base: Main hub, common areas, transports to other sectors & bases. | 0% |
SceneAccess | 4: Skyclone - Respawn hospital: Player customizer that lets you choose the colors of your bodysuit, and personalize the appearance of your avatar in a very detailed way. | 85% |
SceneAccess | 5: Virtual Paint room: Vehicle customizer that lets you choose colors & apply individual decals [markings & insignias] to personalize your ships & ship parts the way you like them. | 100% |
SceneAccess | 6: Squadron Team Base: 16 individual hangars station annexed to the central Spaceport. | 0% |
SceneAccess | 7: Player Assets Test Area: Exclusive development area where Rodol, the creator of Rival Rebels, tries out new and/or incomplete player items & features. The Test Areas are detached from the Rgiant’s Lore & in-game progress. | 0% |
SceneAccess | 8: Alien Secret Structure Unit: Your designs in the Game! Build enemy objectives to be automatically deployed in the game; like alien bases, landmarks, bunkers, skyscrapers etc. All user generated structures are secretly created in the Funder’s Exclusive Dev area. They are voted up or down by the other unit members & automatically placed in different scenes. These builds will be eventually attacked or raided by the players! Your voluntary participation may help create & evaluate user generated objectives that amplifies the game. The test areas are detached from the Game’s Lore & in-game progress. | 0% |
SceneAccess | 9: Secret Alien Tech Dev Area: Try out confidential enemy technology before it is ready to be deployed; such as new or incomplete ships, robots, artillery, weapons etc. in the Funder's off-limits Dev Area. All Test Areas are detached from the Game’s Lore & in-game progress. | 0% |
SceneAccess | 10: Secret Alien Mobs Test Arena: Evaluate new or incomplete AI, NPCs & Bosses in combat, in the Funder’s exclusive Dev firing range Arena. All Test Areas are detached from the Game’s Lore & in-game progress. | 0% |
Lodgings | 20: War Room + Private Flight Deck & Double Special Funder Hangar: Tactical center space plus “form factor 14” size ship landing deck attached to the exclusive double vertical landing pads (protected by a force field open roof gate) & space for 4 “form factor 7” size ships, including living & science discovery areas, with 2x ready to assemble Mendeleev & Atom Mass machines, & two large storage vaults for items. Located at a Squadron team base annex (moving is available). Some breakable player items will survive death by re-spawning in the player's lodgings. | 0% |
SupplyAccess | 23: Spaceport Charging Stations: To recharge batteries. | 0% |
SupplyAccess | 24: Spaceport Weapon Benches: To customize or upgrade weapons. | 0% |
SupplyAccess | 25: Spaceport Shop & Market: To buy, sell & trade. | 0% |
SupplyAccess | 26: Spaceport Supplies Depot: To reload Shaper’s foamcrete material canisters. | 0% |
SupplyAccess | 27: 2x Spaceport Supplies Grid: To connect the Mendeleev & Atom Mass machines to the supply & trade network. | 0% |
Vehicle | 28: Access to the Outpost transports: Transit system from & to the Spaceport (AI cargo ships). | 0% |
Vehicle | 29: Access to the Personnel Network: Transit system within the Spaceport (Musk tubes). | 0% |
Vehicle | 31: Rave 1s Special HoverBike: Exclusive single seat, two engine “form factor 1” hovercraft. | 85% |
Vehicle | 33: Corsaire 3s Special Gunship: Exclusive multipurpose “form factor 7” size spacecraft. 2 seat 3 engine. | 85% |
Vehicle | 35: Punk 4s Special HoverTank: Exclusive Hovercraft artillery unit. 2 seat, 4 engine double cannon. | 45% |
Vehicle | 37: TAT 3s Special Tactical Assault Transport: Exclusive armored Troop Ship, 2 crew seat 16 troop modular cargo area, 3/ 2.0 engines, multi-cargo “form factor 14” size spacecraft. | 0% |
Vehicle | 38: Dub 4 Tactical Bomber Spaceship: Deep Umbra Bomber. 2 seat, 4 engine, “form factor 9” size spacecraft for deep air support. | 0% |
Machine | 41: 2x Pliers Tool: Repairing, connecting & assembling modular system. | 100% |
Machine | 42: Shaper Tool: Full architectural building system. | 100% |
Machine | 43: Airbrush Tool: Paint gun & decal customizer system. | 100% |
Machine | 44: Hoverbike Regen & Respawn Lot: Discrete parking space for the Rave 1. | 0% |
Machine | 45: 2x Weapon Bench: To customize or upgrade weapons at the quarters. | 0% |
Machine | 46: Mendeleev Element Recycler, Extended Periodic Table: Splits, sorts & storages elements, particles & exotic elements in relation to the Discovery system. | 0% |
Machine | 47: Atom Mass Material Designer: Combines the elements stored in the Mendeleev to create alloys, materials & supply crates, rods & canisters. | 0% |
Machine | 48: 4x Loader 1 Field Module Bay: Multipurpose adapter capable of hosting & interlinking field machinery. | 0% |
Machine | 49: 4x Loader 2 Field Module Bay: Multipurpose adapter capable of hosting & interlinking field or pylon machinery. | 0% |
Machine | 50: 6x Pod-5 Container: Multipurpose modular 5x1x1m container, afixable in the ship pylon system. | 10% |
Machine | 51: 4x Pod-10 Container: Multipurpose modular 5x2x1m container, afixable in the ship cargo clamp system. | 10% |
Machine | 53: CR 1s Special Companion Robot: Mechanical assistant dedicated to carry modular machines, weapons or loot. | 0% |
Machine | 61: C45 Claim Flag Projector: Settler’s 45x45 cubic possession mark. Can only be used in free lands. | 0% |
Module | 64: 2x M18 Sklodowska Generator: Provides passive energy generation when used in a suitable “0.18m module bay”. | 25% |
Module | 67: 2x M60 Arrhenius Battery: Provides energy storage when used in a suitable “0.60m module bay”. | 30% |
Module | 68: 2x M60 Sklodowska Generator: Provides passive energy generation when used in a suitable “0.60m module bay”. | 30% |
Module | 69: 2x M60 Regen: Repair & assembly helper. Portable device that also fits in “0.60m module bays”. | 25% |
Module | 70: 2x M60 Traktor: Portable Loot delivery drone, that also fits in “0.60m module bays”. | 25% |
Module | 71: 2x M60 Maxwell Shield: Provides electromagnetic defense when used in a suitable “0.60m module bay”. | 30% |
Module | 72: 2x M60 Minkowski Drive: Provides phase jump capabilities when used in a suitable “0.60m module bay”. | 30% |
Module | 73: M90 Arrhenius Battery: Provides energy storage when used in a suitable “1.2m module bay”. | 0% |
Module | 74: M90 Sklodowska generator: Provides passive energy generation when used in a suitable “1.2m module bay”. | 0% |
Module | 75: M90 Regen: Repair & assembly helper. Portable device that also fits in “1.2m module bays”. | 25% |
Module | 76: M90 Traktor: Portable Loot delivery drone, that also fits in “1.2m module bays”. | 25% |
Module | 77: M90 Maxwell Shield: Provides electromagnetic defense when used in a suitable “1.2m module bay”. | 10% |
Module | 78: M90 Minkowski Drive: Provides phase jump capabilities when used in a suitable “1.2m module bay”. | 10% |
Module | 79: M120 Arrhenius Battery: Provides energy storage when used in a suitable “1.2m module bay”. | 0% |
Module | 80: M120 Sklodowska Generator: Provides passive energy generation when used in a suitable “1.2m module bay”. | 0% |
Module | 81: M120 Regen: Repair & assembly helper. Heavy device that also fits in “1.2m module bays”. | 25% |
Module | 82: M120 Traktor: Heavy Loot delivery drone, that also fits in “1.2m module bays”. | 25% |
Module | 83: M120 Maxwell Shield: Provides electromagnetic defense when used in a suitable “1.2m module bay”. | 10% |
Module | 84: M120 Minkowski Drive: Provides phase jump capabilities when used in a suitable “1.2m module bay”. | 10% |
Weapon | 85: Shotgun: Wind-up short range energy blaster. | 0% |
Weapon | 86: 1kt Hand Nuke 2 Nuclear Demolition: 1 kiloton bomb blueprint, craftable through the assembly system. | 100% |
Weapon | 87: 4x Tactical 4 Nuke: Four-Rod modular explosive device afixable on the ships pylon system. | 100% |
Weapon | 89: 2x Special Plasma Cannon: Exclusive charge up energy blaster. | 100% |
Weapon | 90: Ein-Sten Rotary Cannon: Rapid fire energy minigun. | 100% |
Weapon | 93: GB-3s Special Gel Charge Bazooka: Two-handed, 3 kinetic tube, energy gel charge launcher. | 0% |
Weapon | 95: TRs Special Tesla Sniper Rifle: Two-handed long range precision energy weapon. | 0% |
Weapon | 97: 6x Special Ein-Fire EF1 & Ein-Cannon Mounted: Exclusive Dual barrel rapid energy fire combo machine gun. | 100% |
Weapon | 98: AI Warsuit Aimbot: Autonomous weapon attachment system. | 5% |
Weapon | 100: HT-1 Hand Tank: Two-handed assault shield energy gel cannon. | 0% |
Weapon | 106: 2x Monstre Artillery: Tank-mount long range cannon. | 0% |
Player | 108: 9x Bodysuit: Customized color suits saved at the Skyclone. | 100% |
Player | 109: Female & Male Head Options: Hair, facial hair, eyes, skin, hairdo customizer & body gender slider. | 100% |
Player | 110: Cat Head Option: Customization. | 100% |
Player | 111: Lord Vertice Alien Hybrid Head: Customization. | 0% |
Player | 112: Toyguy Glasses: Accessories. | 100% |
Player | 113: Cat Glasses: Accessories. | 100% |
Player | 114: Lord Vertice Hoodie: Accessories. | 0% |
Player | 115: Master Rag Overcoat: Unique fabric clothing style. | 0% |
Player | 116: Master Rag Face Mask scarf: Unique fabric clothing style. | 0% |
Player | 118: Warsuit: Body electronics & weapons system. | 80% |
Player | 119: Micro RITEG mk1: Long lasting passive portable power unit. | 100% |
Player | 120: Back Rack: Weapon, tool & Rod holder. | 100% |
Player | 121: Pentachoron: Skills selector & progress wearable device. | 10% |
Player | 122: Anti-Time Chamber: Anti-Time collection wearable device. | 10% |
Player | 123: Bodybuilding: Muscular mass progress system. | 60% |
Player | 124: Cross Cat helmet: Helmet in customizable colors. | 100% |
Player | 125: Pedra Boots: Boots in customizable colors. | 100% |
Player | 127: Furniture Set: Three-piece sleek sofa set for living quarters decoration. | 0% |
Player | 128: War Room Furniture Set: Nine-piece table & chairs set for faction quarters decoration. | 0% |
RolePlaying | 130: Tag Display: Overhead rank, titles, squadron, fireteam, unit, guild, faction & username identification. Smart on-off switch. | 10% |
RolePlaying | 135: Leader Funder Tag: Player toggleable overhead display. | 0% |
RolePlaying | 137: In-game Currencies Wallet: Blueprint, Discovery, Rep, Credit & Anti-Time inventory. | 0% |
RolePlaying | 138: Rep Points: Reputation reward system. | 60% |
RolePlaying | 139: Coin Credits: In-game trade currency. | 10% |
RolePlaying | 140: Discovery System: Elements, Particles, Exotic Elements, Technology & Intel collection. | 10% |
RolePlaying | 141: Anti-Time Spaceport Bank: Most desired exotic element in the universe. | 0% |
RolePlaying | 142: Buy & Sell: Through the in-game Trade system. | 0% |
RolePlaying | 143: Access to Co-op Game-play: Team-up as Gunner, Fireteam, Squadron etc. | 10% |
RolePlaying | 144: Access to Guilds: Player-controlled role-playing unions with a common interests to obtain skill boosts or power-up benefits. Creation & membership through Rep points system. | 10% |
RolePlaying | 145: Access to Factions: Player-controlled role-playing clans with common interests to obtain skill boosts or power-up benefits. Creation & membership through Rep & Credits system. | 10% |
RolePlaying | 146: Admissions to Governmental Units: TL Trade Lords, EB Expanse Bureau. Voluntary service for the GM game-masters role-playing organization. Membership through Rep points system. | 20% |
RolePlaying | 147: Admissions to Enforcement Units: OP Outpost Police, IC Intel Corps. Voluntary service for the community moderation program. Membership through application system. | 70% |