Welcome to the Rival Rebels Game!
This is a bit of a manual, to substitute for the currently missing tutorial phase of the game. Some technical details are covered here too.
Where to start: (tips)
All the settings are configurable in-game, with immediate feedback on what settings are no good.
The most important tab to skim is the input tab, to get a feel for what keys you can press.
The first thing you’ll see is the Skyclone character customizer.
There are tabs on the bottom right corner which let you choose what part to customize. (Some icons are temporary, just try them out).
Each tab lets you access detailed customization options for the corresponding part, for example the eyes tab lets you change how open the eyelids are.
In the Body Suit tab, you can select a color from the palette and click a region on the character Body Suit to paint it.
To rotate your character, click and drag with the mouse.
To save your character customization, click on the text area at the top right, type a name, and click the + sign.
To load a saved character customization, click on any scheme name.
To delete a saved character customization use the X symbol next to the scheme name.
When you are finished customizing, press the Skyclone button on the Hotbar.
Once you spawn into the world, you can hold down the E key to access the Player GUI and press the Hotbar buttons.
Many things have GUIs, try pressing E while hovering over them.
WASD keys are for movement, spacebar jumps, shift sprints.
Holding E opens the GUIs and let you click the Hotbar buttons.
R is the action key for sitting down, opening doors, etc.
T focuses the chat. Type your message and hit enter to send, or press escape to cancel.
1 and 3 keys toggle between first and third person.
Holding 4 allows orbiting the camera.
2 toggles Free Cam mode and locks the player.
Square bracket [ ] keys increase and decrease free cam fly speed. [ is less and ] is more.
Escape key opens the main menu.
You can change and combine different types of crosshair from the setup GUI.
To pick up an item, center the crosshair on it until it glows, and then click it with the corresponding hand you want to pick up with.
Left click = left hand. Right click = right hand.
Swapping weapons is done by holding V and clicking the weapon you want to swap.
Tools are cycled exactly the same way, but holding the B key instead.
Right and left click are important, Rival Rebels has a full dual wielding system.
Right click fires the weapon in the right. Left click the left one.
Holding C and clicking left or right will rack the chosen weapon on your back.
The back rack can hold only 3 weapons or tools.
Holding N key and clicking will drop the weapon from you hand.
The Ein-Sten is a two handed weapon, but it can be held in one hand while riding the Rave 1 Hover-bike.
Use the Neo feature with the scroll wheel to spread your weapons and gain lateral aiming.
The Neo feature can only be used with one handed weapons, unless you are riding the Rave 1.
Use E on the nuke to open the timer GUI. The sliding button arms and detonates.
For a countdown detonation, arm the nuke and set the timer.
Nukes need to be built and assembled using the pliers tool.
The Shaper: (Building Tool)
Holding C and clicking will rack the Shaper on your back.
The Shaper is a two handed tool.
While holding the Shaper E opens the Shaper GUI, where you can select shape type on the left and materials on the bottom.
The materials on the right half are glass.
Left click places a shape if no shape is selected.
Right click selects the shape you are looking at.
Left click extends the shape you have selected.
Left click and drag lets you place blocks in mid air.
Right click deselects all shapes you have selected.
Right click + Shift adds the shape you are looking at to the selection.
M starts multiselection mode, which lets you engulf several blocks at once with a box selection, adjust the selection until you are ready and then confirm by pressing M again.
J Joins all selected shapes.
Ctrl/Cmd + Z performs an Undo step on every shape selected. Deletion can not be undone, because you can not select deleted shapes.
Left click also multi-extends if you have a group of shapes selected.
The blue rotation widget that appears when the GUI is open lets you rotate a shape before you place it.
Ctrl/Cmd + C copies the selection to your clipboard.
Ctrl/Cmd + V begins pasting preview.
The blue rotation widget also lets you rotate the paste preview.
Left click in pasting preview mode locks the preview to adjustment mode.
The blue rotation widget lets you shift over the adjustment mode paste preview.
Left click in adjustment mode confirms the paste.
The top right panel in the GUI lets you save the current clipboard for later, or select and load clipboards you have saved.
The delete key deletes everything you have selected.
The shaper works in Free camera mode by pressing the P key, leaving the player locked in place.
The Airbrush: (Paint and Decal Tool)
Clicking on a target with the Airbrush enters customization mode.
Paints and decals can be applied depending on the object type.
Paint schemes can be saved in the top right corner.
Ship color schemes need to be reassigned every time you exit the Skyclone. (alpha)
Shapes can be painted and decalled.
Holding J and clicking quick paints shapes using the last selected color.
The Pliers: (Assembly and Repair Tool)
Clicking on a crate with the Pliers opens the blueprint GUI, where you can choose what to build.
Select an option, and it will tell you the crate requirements.
If there are enough crates to build that recipe nearby, then you can press Build.
The crates will disappear, and a ghost blueprint will appear in their place.
Use the pliers on the ghost blueprint, you can watch your progress on the top center of the screen.
Once you finish, the blueprint will be assembled and complete.
Further assembly may be required for some recipes, like the Tactical Nuke.
Use the pliers to repair existing objects, just click on an object and it will repair it.
The pliers may also be used attach and detach ship-parts, weapons-parts and machines.
To detach, click on a part that is at full health. To attach click on an empty pylon or empty slot and use the GUI to choose which part you want to attach to it. Only parts that are close by will show up on the list.
Note: Attaching will fail when the part you are trying to attach is bigger than the slot.
The Corsaire 3 and the Rave 1 have a speedometer, with a speed-limit slider.
Decrease the speed limit to facilitate maneuvering.
Increase the speed limit to achieve maximum speed.
Space bar flies up, Control flies down, A and D roll the ship so you can bank, and mouse is to steer.
Pitching up and down is done by moving the mouse forward and back.
The get off the ship press R.
To go to Rgiant, Tyranika or to Dev, take off in your Corsaire 3 and fly around until you find one of the big triangular portals. They are on the corners of the map and are animated. Be careful not to fly into the forcefield though…
On the Corsaire 3, you can use the Minkowski Drive’s “back to base” button, located on the floating box to the right, to return to the Squadron Base.
(The Minkowski Drive phase jump to saved nav points is not implemented yet).
The Hotbar slide button arms the nuke with the first click and drops the payload with the second click.
As of right now, there is no way to choose which side to drop.
Closing and opening the slide button arms the second payload, which can then be dropped with the trigger button.
Nukes wont work on the spawn.
On the Corsaire 3, Left click fires the Ein-Fire, and Right Click fires Ein-Cannon.
To get into the gunner position, you must sit down at the gunner seat, and then press the Gunner button on the Hotbar.
To release the Rave 1 Hover-bike from the Corsaire 3 pylon, you can seat into the Hover-bike an use the Hotbar drop switch. Or you can use the drop switch from the Corsaire 3 cockpit Hotbar.
1- Blurry text: try starting the game at a higher quality level on the initial launcher menu, if your computer can handle it. ‘Simple’ setting should look good.
2- Login failed: make sure you have the appropriate keyboard (language) layout selected for entering your password.
3- If you get stuck at any point, just try again. This is an alpha, I’m still fixing stuff, sorry about that!
4- Loading bar/Progress bar stuck: Quit and relaunch.
5- Splash screen with no menu forever: Quit and relaunch.
6- Stuck at connecting to server: the server may be down, try pressing escape and then choosing disconnect. Then try joining again.
7- I can’t press Hotbar buttons: tap E to open the GUI and unlock the mouse, press the Hotbar button you want, then tap E again to exit the GUI. ???
8- Stuck falling/clipping into something: press the Skyclone button on the Hotbar to go back to the customizer. From there you can respawn back again, unstuck.
9- Ship behaves weirdly: press the Skyclone button to respawn again (all your items get reset, including the ship). This is a networking bug I still haven’t figured out.
10- My ship wont fly: turn it on by pressing the power button on the Hotbar, then hold the spacebar to take off.
11- All my stuff is gone: press the Skyclone button and respawn. Your stuff is currently not saved, but you get fresh new stuff every time you die.
12- If everything lags, try the following:
a-Moving the Upsample slider found in Video tab of settings, the further to the right it is, the faster the game will run in some computers (but some graphics will look worse).
b- Also, you can select Shadows None in a dropdown, and flip the PPFX (post processing effects) toggle off.
c- Starting the game at a lower resolution, and try choosing ‘Fastest’.
d- If performance is still bad, let me know and I can provide further assistance.
e- Restart your machine.
Note: if your game is performing ok, it is better if you don’t try changing the graphics settings. There are several settings, especially in the video tab, which do nothing, or do terrible things. :P
– Corsaire 3 ship does whatever it wants sometimes.
– Dying in Freecam mode and respawning doesn’t let you move (Workaround: go into and out of Freecam mode (2 key), and movement is restored)
– Player character animations and controls are funky.
– Skyclone GUI color pickers move the panel when dragged
– GUI layering sometimes gets messed up
– GUI Panel positions are not saved
– Networked player looking is choppy
– Networked object movement stutters sometimes (Workaround: reconnect sometimes fixes this)
– Decals of other objects are visible when customizing an object with the Air Brush
– Decals interact weirdly with shaper hovering
– Decals do not work correctly on convex shapes
– Module collisions are missing while in the hand
– Clicking a weapon/tool sometimes grabs the battery instead, and makes the player do a weird dance. (Workaround: if this happens, just hold N and click to drop it)
Please report any bugs you find, have fun!
Ranks are working fine, but we have new badges, OP ranks are yellow now. Can you see the captain badge under your name? It is next to the rep and credits box.
Note: I haven't finished the rank page yet, thats why it is empty.
Hey, I'm working on the Tactical Nuke 8.
Take a look.
It takes 8 rods. 4 kiloton yield.
To get Rival Rebels Game Early Access:
1-Make an Rival Rebels account.
2-Go to the Rival Rebels Store and choose which Funder Edition you want to purchase.
3-If it is not available, make a post below to tell us which Funder Edition you want.
4-Please check the important notes below. If you have more questions, feel free to ask (you can follow this post using the watch button to receive an email when we answer you).
By buying a Funder Edition, you are helping us Crowdfund the game development! Rival Rebels is fully independent, secure, and ad-free. Thank you for your support!
-The Rival Rebels Store only accepts PayPal (Amazon Pay will be added soon).
-We don't keep any Credit Card information in our store.
-The game is unfinished and in an Alpha state.
-The game only works on Windows and MacOS. (Linux will be added soon)
-The game download size is less than 1 Gb.
-The game is multiplayer only.
-If you posted on the old forum please post again here.
-If you are an old member of Rival Rebels, check the Members Awards post on the old forum.
The reason I keep the edition stock quantities very low is that the game is in closed alpha. I don’t want people to buy it thinking its ready, because it is not.
Don't worry, your support will be rewarded accordingly. :)
Translators will enter and edit text using a web form that link to each specific content (website and game).
Only approved translators will have access to their specific language.
Hold on to any translations you have already made until I finish the input form. Then you can copy paste it into the right box.
The translator tag will display only after the reward is in place.
Yeah, I'm still very busy making the new site stable and effective.
Thank you for your support!
@Black_Darte, well those are the conditions you, and any other translator, must agree to. I read your chat, (yes, the chat is still not finished, but it is very close). I have part of the system to translate the site and the game on the production line. I just finished working on the store, forum ranks, fixing a million glitches and tightening up security.
Thank you for your patience and support!
About community generated translations:
Warning: as established in section 9 of the Terms Of Service, all the contributions you submit, post, suggest, including but not limited to translations, are treated as part of the UGC (user generated content) and belong to Rival Rebels. YOU UNDERSTAND AND AGREE THAT RIVAL REBELS IS NOT REQUIRED TO MAKE ANY USE OF ANY CONTRIBUTIONS THAT YOU PROVIDE, AND NO OBLIGATION IS CREATED ON RIVAL REBELS, INCLUDING BUT NOT LIMITED TO REVIEWING, ACKNOWLEDGING, OR RETURNING ANY MATERIALS RELATING TO THE CONTRIBUTIONS. YOU AGREE THAT IF RIVAL REBELS MAKES USE OF YOUR CONTRIBUTIONS, WE ARE NOT REQUIRED TO COMPENSATE OR CREDIT YOU OR ANY THIRD PARTY FOR YOUR CONTRIBUTIONS.
So please be careful with what you VOLUNTARILY submit because you lose any rights you have on it.
This makes it possible for Rodol and Rival Rebels to incorporate user generated content, without having to worry about someone suing us for using it. It also lets us delete, share, or edit translations, posts or comments that you make in the website and or game.
Your participation in the community generated translations must be approved at our sole discretion and is subject to the Termination Policy in instances we identify behavior we believe to be abusive, fraudulent, or not aligned with the spirit of the program. We reserve the right to suspend the Community Generated Translations Program at any time for any reason or no reason.
You participation in the community generated translations is completely VOLUNTARY and your participation will have no bearing whatsoever on your compliance with the EULA, the TOS or relationship with us. In that case, if you wish to participate, you may be rewarded.
Any reward we provide is, and always be, under our sole discretion. Also, any submitted translations you provide have no monetary value and will never be redeemable for any sum of money from us, you, or any third party at any time.
Ok, all of this legal framework is necessary because we want to be sure that you understand and agree that whatever contribution you make is VOLUNTARY, UNSOLICITED and does not create any relationship between you and Rival Rebels as established in section 9 of the Terms Of Service.
These are the new Ranks for OP, TL and EB. As you can see in the image below, the old ranks are on the left, in relation to the new names on the right. Trade Lord and Expanse Bureau have different ranks with equal levels for the tiers of Commerce and Government.
How the new system will work:
1-You will gain more rep (reputation) by playing the game, being active on the chat, forums, getting up nuked, and being member of units, Factions and Guilds.
2-The new system allows the player to choose when and how to advance in the game, (it is no longer automatic).
3-The player can spend rep to gain ranks on demand. Each rank level will have a rep price, that you can get if you already got the previous one on the tier. To start you need a minimum of 15 rep.
Am I missing any potential problems with this system?
Note: The rep system is not implemented yet.
Note 2: I'll talk about credits in a different post.