So just to be clear...
I'm getting paid a virtual currency to talk about anything.
Who wants to learn about Irish history?
Wait, so the points we get from being on the forums translates into in-game currency, correct?
Fair enough, as long as I can nuke everywhere in style, I'm happy
I was thinking more like EVE online. The large ships are stationary while smaller ships move. Both can attack.
Given the large battles that occur in that game, this setup does make it easier to handle battles.
If you were to do that you would have to manage moving all entities in the ship along with the ship,
unless you keep the ship stationary and, if entering an enemy battle with another ship, would have to teleport the ship in front of the enemy along with everyone, preferably via a loading screen, with both ships, enemy and yours being stationary, in order to reduce lag.
Similar to old star wars battlefront, where you could travel between two ships and go inside without lag, due to the ships being stationary and, therefore, not need much to load as it isn't moving.
Also, if the "hack" missile is to be brought in, make sure there had to be an extra part for co-ordination so you would have a haywire missile, if fired without a co-ordination system in place... just for fun really
How about a nuke disposal bot or nuke disabling miniature missiles?
Just something to help take on nuke air raids, or you could have an enemy AI that uses this mechanism