Since everyone else keeps making alliances now I decided I might as well make mine. It is supposed to be a group of people who amass ships and weaponry in order to seek an unstoppable conquest over the universe. Generally we don't plan to attack other alliances unless provoked and hold more of a "Big stick" policy towards them. We accept truces/ceasefires/semi-formal agreements and pacts on negotiation. The main focus of this alliance will be on PvE and the future raids that are currently planned.
You should be able to join the OP fairly easily once the Units board is finally added. Either me or Elite can help you integrate since we are the current IC members. If you feel up for it you can work your way up into our group as well.
Brumal portal only works if your edition is high enough. Otherwise you get sent to Rgiant.
Keep in mind not everyone can access Brumal
Pretty much MrAnimator. Also Frosti I was on mobile so typing in this small box was really difficult with the pre-existing message. I compiled them just now since I have my computer.
No. When you buy a copy of the game you have it for the life of the game. There is some talk about possible other additions in the future such as a "Premium pass" or some other micro-transaction. These won't be necessary to play the game but instead serve as a way to get some neat bonuses and help finance the game long-term. As rodol once said "Rival Rebels will be an MMO, multiplayer means we need servers! One single payment forever will not cover next month’s expenses. The cloud game server is not free, the website SSL hosting is not free, Unity engine’s commercial use license is not free, neither is the e-commerce transactions (Credit Cards), nor my rent."
Hello. The game will not be free on release. Keeping servers up and costs of living for Rodol are a thing. It will be cheaper than the funders editions though. You can preview the prices and if you buy one you get that much money off of the other editions. So you can work your way up to tech-hangar when you have some money, or consider asking for the game for a birthday or something.
To answer your other two questions. Reputation is used as a requirement to join the Outpost Police as well as rank up in that unit as well as the Tradelords and Expanse bureau. It will also be used to make factions and serve as a secondary ingame currency alongside credits as the main currency
The ships I know of right now will be able to move and be walked around on but seem to have more of a air to surface attack method rather than air to air. So you will need smaller ships to fight them or just use one that is flying much higher than it. Mainly the bombing platform is what I am thinking of. That is going to be faction owned and made but pretty big (Not star citizen 100 player ship big) and drop nukes like a carpet bomb.
@Rhodes3 and @MrAnimator. Not 100% sure if this applies to ships as well but I know it applies to the shaper structures. The size of it doesn't make it laggier. Each piece nomatter the size has the same amount of resource demand. This is why shaper structure blueprints will be block based and not size based. If this DOES apply to ships then massive ships will be a lot easier to add. Entities ALREADY move with ships. Heck rodol demonstrates flying a punk tank and standing on the hatch door while firing his plasma cannons because it is a feature. If this doesn't convince you then let me just say rodol CURRENTLY plans to have some PRETTY big ships. Not really going to say much more since I don't want to spill everything we talk about and will just let rodol handle that when he decides to. Remember it MIGHT not be possible to make something but rodol is EXTREMELY devoted to making things of insane coolness happen and keeps working on things and trying to find work-arounds until they are possible.