Brumal portal only works if your edition is high enough. Otherwise you get sent to Rgiant.
Keep in mind not everyone can access Brumal
Pretty much MrAnimator. Also Frosti I was on mobile so typing in this small box was really difficult with the pre-existing message. I compiled them just now since I have my computer.
No. When you buy a copy of the game you have it for the life of the game. There is some talk about possible other additions in the future such as a "Premium pass" or some other micro-transaction. These won't be necessary to play the game but instead serve as a way to get some neat bonuses and help finance the game long-term. As rodol once said "Rival Rebels will be an MMO, multiplayer means we need servers! One single payment forever will not cover next month’s expenses. The cloud game server is not free, the website SSL hosting is not free, Unity engine’s commercial use license is not free, neither is the e-commerce transactions (Credit Cards), nor my rent."
Hello. The game will not be free on release. Keeping servers up and costs of living for Rodol are a thing. It will be cheaper than the funders editions though. You can preview the prices and if you buy one you get that much money off of the other editions. So you can work your way up to tech-hangar when you have some money, or consider asking for the game for a birthday or something.
To answer your other two questions. Reputation is used as a requirement to join the Outpost Police as well as rank up in that unit as well as the Tradelords and Expanse bureau. It will also be used to make factions and serve as a secondary ingame currency alongside credits as the main currency
The ships I know of right now will be able to move and be walked around on but seem to have more of a air to surface attack method rather than air to air. So you will need smaller ships to fight them or just use one that is flying much higher than it. Mainly the bombing platform is what I am thinking of. That is going to be faction owned and made but pretty big (Not star citizen 100 player ship big) and drop nukes like a carpet bomb.
@Rhodes3 and @MrAnimator. Not 100% sure if this applies to ships as well but I know it applies to the shaper structures. The size of it doesn't make it laggier. Each piece nomatter the size has the same amount of resource demand. This is why shaper structure blueprints will be block based and not size based. If this DOES apply to ships then massive ships will be a lot easier to add. Entities ALREADY move with ships. Heck rodol demonstrates flying a punk tank and standing on the hatch door while firing his plasma cannons because it is a feature. If this doesn't convince you then let me just say rodol CURRENTLY plans to have some PRETTY big ships. Not really going to say much more since I don't want to spill everything we talk about and will just let rodol handle that when he decides to. Remember it MIGHT not be possible to make something but rodol is EXTREMELY devoted to making things of insane coolness happen and keeps working on things and trying to find work-arounds until they are possible.
This will be a masterpost I shall edit for all my future suggestions to enable rodol to use them.
for the workbench I was thinking like how the painter room is where it shows your 3d model but you can select nearby parts from a list when you click on a slot (which would be highlighted) to apply them.
For pliers you could potentially have a mode selector to have it prioritize a function,to have it search for slots only, or detach only, etc. That way you don't detach when you wanted to attach.
A variant of the cargo pod designed with a spitboy seat inside and a window that players can sit inside and look out to act as a drop pod for air deployment.
I vote we call the nuke rave the B.I.K.E or the Bad Idea Kamikaze Express
Yeah it is still somewhat in dev for that. To see your own rank you just need to look at it on a post you make. The units ranks and members tabs are still WIP