Rgiant Rival Rebels Game
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About Rival Rebels Game
Rival Rebels: Rgiant is a first & third person multiplayer game about technology & teamwork in a hostile environment. The game design, scenery, lore & gameplay are highly experimental, combining real science & original sci-fi, set in massive terrains generated by mathematical equations. Rgiant gameplay features modular spaceships, hoverbikes, industrial machines, nuclear devices & sophisticated energy weapons, as well as tools to repair, reassemble, customize & build structures using an exclusive building system. The game’s damage mechanism also works at a modular level for each part, detaching and/or deforming the 3D models on impact. Additionally, there are extensive RPG aspects: there is an economy, factions, guilds, governmental units, & players have skills and reputation progress. Most items can be customized, including player characters, ships, & buildings. The initial release of the Game will run on Windows, MacOS & Linux. Later, console & mobile support will be added.
Explore Huge Equation Crafted Maps
Fly around, land your ship (or crash it into) huge mind-numbingly vertical maps, filled with aliens and AI-controlled ships. Find a neat sheltered crevice to build your base and setup camp, protected from the bad guys.
Build and Defend Your Base
The Shaper tool gives you unparalleled building freedom, using prefab shapes in combination with freeform primitives. Additionally, copy-paste and saving blueprints allows you to rapidly create intricate structures.
Design Your Character
Choose between several different head options, including even a Cat head! Pick gender using the Female-Male slider, put on boots, glasses, and a helmet, as well as other accessories, all in the Skyclone. Save and load your customization presets as needed.
Assemble Your Weapons
Weapons are composed of several modular parts, each defines a different characteristic. You can experiment replacing and upgrading parts on the weapon bench. The resulting weapon behavior is exceedingly diverse, and often unpredictable.
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Customize your Awesome Ship
Rival Rebels Game features a fully modular ship assembly system, where every single part can be swapped out and upgraded individually, from engines and drives to the power system modules and mounted weapons.
Custom Paint on Everything
You can paint every part of your body suit, weapons, ships, and buildings. Your progress through the game unlocks colors that you keep in your palette. Available materials include shines, mattes, roughs, iridescent, and neon lights.
Decal Your Ships and Buildings
You can place markings, insignia, symbols, and styled letters all over your ships and buildings to make them stand out. There are hundreds of different symbols to choose from, and they can all be colored, scaled, rotated, scratched up, and outlined.
Real Physics based Flying
The ship’s flying physics approximate the way a real hovering/flying hybrid aircraft would work, while keeping a great flying experience. The simulation has linear & angular inertia & drag, & the ship translates your input into the optimal sequence of thrusts.
Agile Warsuit Technology
Your warsuit lets you parkour and go free-running through stunning high rises and skyscrapers to experience the most vertical game play ever. It includes a micro RITEG which powers up the prongs and Pentachoron display, and recharges your weapons.
Always Nuke Everything
Play with nuke technology! Load nuclear element rods into the 1 kiloton hand Demolition Nuke, or the four rod Tactical EMP nuke, set timers, and watch the show, (preferably from far away). You can also drop nukes from your Corsaire 3 gunship.
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Ludicrous Speed with Your Hoverbike
Fly at ridiculous speeds through Tyranika’s plains with the Rave Hoverbike! The Rave features a sleek minimalist design, maximizing speed by fitting the largest engine possible on the smallest frame that you can sit on.
Fly the Corsaire 3 Gunship
The Corsaire 3 is the first spacecraft I added to the game. It is a 2 seat, 3 engine Gunship that features 3 bays with a total of 6 module slots. It also features 4 double-barreled mounted guns and two pylons for cargo or ordinance.
Dual Wield and do the Neo
You can hold two weapons at a time, and control them independently. You can even point them in different directions by using the Neo ability, which separates the weapons to enable lateral shooting.
Rack Your Weapons and Tools
You can transport and recharge 3 weapons or tools on your back rack, like the Shaper or Ein-Sten, as well as two small tools on your belt, like the Pliers and Airbrush. Weapons and tools can be cycled through both hands.
Use the Ein-Sten and Plasma Cannon
The Rival Rebels energy weapons are classics. The Plasma Cannon is a charge-up energy weapon that shoots a self propagating ‘plasmoid’, delivering a shockwave burst. The Ein-Sten is a spin-up rapid fire laser machine gun.
Co-Op Gunner Seat
Go on missions with your buddies, and take turns piloting and gunning! The gunner seat features a full 360 gimballed actuated seat weapon system for easy targeting. Share the loot after smashing tons of mobs!
Rival Rebels Game Features Videos
Rival Rebels Game Lore
Rgiant Back Story – Chapter One: The Star Ring City. For more details and secrets about the Game Lore visit: rgiant.com
Crowdfunding – Early Access
Rival Rebels Rgiant Game is a huge enterprise and will take time to be completed. The table at the bottom of this page shows the Game features Road Map and the Completion
Report. If you wish to participate in the pre-Alpha/Beta please purchase a Funder’s Edition License at the Rival Rebels Store to gain early access to the unfinished Game! It will help us debug the game, give us feedback, provide essential funding to the development of this independent game, and will reward you with access to special content. Thank you for your support!
What’s Included: Completion Report
Type | Feature | Done |
---|---|---|
scene access 1 | Tyranika - City ruins: Extremely large procedurally generated map. | 60% |
scene access 2 | Rgiant - Ruptured Space: Extremely large procedurally generated map. | 60% |
scene access 3 | Spaceport - Human base: Main hub, common areas, transports to other sectors & bases. | 0% |
scene access 4 | Skyclone - Respawn hospital: Player customizer that lets you choose the colors of your bodysuit, and personalize the appearance of your avatar in a very detailed way. | 85% |
scene access 5 | Virtual Paint room: Vehicle customizer that lets you choose colors & apply individual decals [markings & insignias] to personalize your ships & ship parts the way you like them. | 100% |
scene access 6 | Squadron Team Base: 16 individual hangars station annexed to the central Spaceport. | 0% |
scene access 7 | Player Assets Test Area: Exclusive development area where Rodol, the creator of Rival Rebels, tries out new and/or incomplete player items & features. The Test Areas are detached from the Rgiant’s Lore & in-game progress. | 0% |
scene access 8 | Alien Secret Structure Unit: Your designs in the Game! Build enemy objectives to be automatically deployed in the game; like alien bases, landmarks, bunkers, skyscrapers etc. All user generated structures are secretly created in the Funder’s Exclusive Dev area. They are voted up or down by the other unit members & automatically placed in different scenes. These builds will be eventually attacked or raided by the players! Your voluntary participation may help create & evaluate user generated objectives that amplifies the game. The test areas are detached from the Game’s Lore & in-game progress. | 0% |
scene access 9 | Secret Alien Tech Dev Area: Try out confidential enemy technology before it is ready to be deployed; such as new or incomplete ships, robots, artillery, weapons etc. in the Funder's off-limits Dev Area. All Test Areas are detached from the Game’s Lore & in-game progress. | 0% |
scene access 10 | Secret Alien Mobs Test Arena: Evaluate new or incomplete AI, NPCs & Bosses in combat, in the Funder’s exclusive Dev firing range Arena. All Test Areas are detached from the Game’s Lore & in-game progress. | 0% |
scene access 11 | Play with Rodol: A play-date with the creator of Rival Rebels: Rgiant, in any Funder’s Exclusive Dev & Test Area. Chat, Q&A, Video Recording, Stream, Shout out or Interview options are available upon request. | 0% |
lodgings 12 | Personal locker: Basic storage vault for items in the Spaceport common corridors. Some breakable player items will survive death by re-spawning in the player's lodgings. | 0% |
lodgings 13 | Crew Shared Quarters: 3-person joint cabin with a personal, medium size storage vaults for items, located in the Spaceport crew section. Some breakable items will survive death by re-spawning in the player's lodgings. | 0% |
lodgings 14 | Living Quarters: Single garage room with one medium storage vault for items & the machine plan to assemble the Mendeleev & the Atom Mass, in Spaceport crew section. Some breakable player items will survive death by re-spawning in the player's lodgings. | 0% |
lodgings 15 | Single Hangar: Vertical landing pad (protected by a force field open roof gate) & space for 2 “form factor 7” size ships, including living & science discovery area, with ready to assemble Mendeleev & Atom Mass machines, & one large storage vault for items. Located at a Squadron team base annex (moving is available). Some breakable player items will survive death by re-spawning in the player's lodgings. | 0% |
lodgings 16 | Special Funder Hangar: Exclusive vertical landing pad (protected by a force field open roof gate) & space for 2 “form factor 7” size ships, including living & science discovery area, with ready to assemble Mendeleev & Atom Mass machines, & one large storage vault for items. Located at a Squadron team base annex (moving is available). Some breakable player items will survive death by re-spawning in the player's lodgings. | 0% |
lodgings 17 | Double Funder Hangar: Double vertical landing pads (protected by a force field open roof gate) & space for 4 “form factor 7” size ships, including living & science discovery areas, with 2x ready to assemble Mendeleev & Atom Mass machines, & two large storage vaults for items. Located at a Squadron team base annex (moving is available). Some breakable player items will survive death by re-spawning in the player's lodgings. | 0% |
lodgings 18 | Double Special Funder Hangar: Exclusive double vertical landing pads (protected by a force field open roof gate) & space for 4 “form factor 7” size ships, including living & science discovery areas, with 2x ready to assemble Mendeleev & Atom Mass machines, & two large storage vaults for items. Located at a Squadron team base annex (moving is available). Some breakable player items will survive death by re-spawning in the player's lodgings. | 0% |
lodgings 19 | Private Flight Deck & Double Special Funder Hangar: 1 “form factor 14” size ship landing deck attached to the exclusive double vertical landing pads (protected by a force field open roof gate) & space for 4 “form factor 7” size ships, including living & science discovery areas, with 2x ready to assemble Mendeleev & Atom Mass machines, & two large storage vaults for items. Located at a Squadron team base annex (moving is available). Some breakable player items will survive death by re-spawning in the player's lodgings. | 0% |
lodgings 20 | War Room + Private Flight Deck & Double Special Funder Hangar: Tactical center space plus “form factor 14” size ship landing deck attached to the exclusive double vertical landing pads (protected by a force field open roof gate) & space for 4 “form factor 7” size ships, including living & science discovery areas, with 2x ready to assemble Mendeleev & Atom Mass machines, & two large storage vaults for items. Located at a Squadron team base annex (moving is available). Some breakable player items will survive death by re-spawning in the player's lodgings. | 0% |
lodgings 21 | Special War Room + Private Flight Deck & Double Special Funder Hangar: Exclusive tactical center space plus “form factor 14” size ship landing deck attached to the exclusive double vertical landing pads (protected by a force field open roof gate) & space for 4 “form factor 7” size ships, including living & science discovery areas, with 2x ready to assemble Mendeleev & Atom Mass machines, & two large storage vaults for items. Located at a Squadron team base annex (moving is available). Some breakable player items will survive death by re-spawning in the players lodgings. | 0% |
supply access 23 | Spaceport Charging Stations: To recharge batteries. | 0% |
supply access 24 | Spaceport Weapon Benches: To customize or upgrade weapons. | 0% |
supply access 25 | Spaceport Shop & Market: To buy, sell & trade. | 0% |
supply access 26 | Spaceport Supplies Depot: To reload Shaper’s foamcrete material canisters. | 0% |
supply access 27 | Spaceport Supplies Grid: To connect the Mendeleev & Atom Mass machines to the supply & trade network. | 0% |
vehicle 28 | Access to the Outpost transports: Transit system from & to the Spaceport (AI cargo ships). | 0% |
vehicle 29 | Access to the Personnel Network: Transit system within the Spaceport (Musk tubes). | 0% |
vehicle 30 | Rave 1 HoverBike: Single seat, two engine “form factor 1” hovercraft. | 100% |
vehicle 31 | Rave 1s Special HoverBike: Exclusive single seat, two engine “form factor 1” hovercraft. | 85% |
vehicle 32 | Corsaire 3 Gunship: Multipurpose “form factor 7” size spacecraft. 2 seat 3 engine. | 100% |
vehicle 33 | Corsaire 3s Special Gunship: Exclusive multipurpose “form factor 7” size spacecraft. 2 seat 3 engine. | 85% |
vehicle 34 | Punk 4 HoverTank: Hovercraft artillery unit. 2 seat, 4 engine modular double cannon. | 50% |
vehicle 35 | Punk 4s Special HoverTank: Exclusive Hovercraft artillery unit. 2 seat, 4 engine double cannon. | 45% |
vehicle 36 | TAT 3 Tactical Assault Transport: Armored Troop Ship, 2 crew seat 16 troop modular cargo area, 3/ 2.0 engines, multi-cargo “form factor 14” size spacecraft. | 0% |
vehicle 37 | TAT 3s Special Tactical Assault Transport: Exclusive armored Troop Ship, 2 crew seat 16 troop modular cargo area, 3/ 2.0 engines, multi-cargo “form factor 14” size spacecraft. | 0% |
vehicle 38 | Dub 4 Tactical Bomber Spaceship: Deep Umbra Bomber. 2 seat, 4 engine, “form factor 9” size spacecraft for deep air support. | 0% |
vehicle 39 | Dub 4s Special Tactical Bomber Spaceship: Exclusive Deep Umbra Bomber. 2 seat, 4 engine, “form factor 9” size spacecraft for deep air support. | 0% |
machine 41 | Pliers Tool: Repairing, connecting & assembling modular system. | 100% |
machine 42 | Shaper Tool: Full architectural building system. | 100% |
machine 43 | Airbrush Tool: Paint gun & decal customizer system. | 100% |
machine 44 | Hoverbike Regen & Respawn Lot: Discrete parking space for the Rave 1. | 0% |
machine 45 | Weapon Bench: To customize or upgrade weapons at the quarters. | 0% |
machine 46 | Mendeleev Element Recycler, Extended Periodic Table: Splits, sorts & storages elements, particles & exotic elements in relation to the Discovery system. | 0% |
machine 47 | Atom Mass Material Designer: Combines the elements stored in the Mendeleev to create alloys, materials & supply crates, rods & canisters. | 0% |
machine 48 | Loader 1 Field Module Bay: Multipurpose adapter capable of hosting & interlinking field machinery. | 0% |
machine 49 | Loader 2 Field Module Bay: Multipurpose adapter capable of hosting & interlinking field or pylon machinery. | 0% |
machine 50 | Pod-5 Container: Multipurpose modular 5x1x1m container, afixable in the ship pylon system. | 10% |
machine 51 | Pod-10 Container: Multipurpose modular 5x2x1m container, afixable in the ship cargo clamp system. | 10% |
machine 52 | CR 1 Companion Robot: Mechanical assistant dedicated to carry modular machines, weapons or loot. | 0% |
machine 53 | CR 1s Special Companion Robot: Mechanical assistant dedicated to carry modular machines, weapons or loot. | 0% |
machine 54 | C10 Claim Flag Projector: Settler’s 10x10 cubic possession mark. Can only be used in free lands. | 0% |
machine 55 | C15 Claim Flag Projector: Settler’s 15x15 cubic possession mark. Can only be used in free lands. | 0% |
machine 56 | C20 Claim Flag Projector: Settler’s 20x20 cubic possession mark. Can only be used in free lands. | 0% |
machine 57 | C25 Claim Flag Projector: Settler’s 25x25 cubic possession mark. Can only be used in free lands. | 0% |
machine 58 | C30 Claim Flag Projector: Settler’s 30x30 cubic possession mark. Can only be used in free lands. | 0% |
machine 59 | C35 Claim Flag Projector: Settler’s 35x35 cubic possession mark. Can only be used in free lands. | 0% |
machine 60 | C40 Claim Flag Projector: Settler’s 40x40 cubic possession mark. Can only be used in free lands. | 0% |
machine 61 | C45 Claim Flag Projector: Settler’s 45x45 cubic possession mark. Can only be used in free lands. | 0% |
machine 62 | C50 Claim Flag Projector: Settler’s 50x50 cubic possession mark. Can only be used in free lands. | 0% |
module 63 | M18 Battery: Provides energy storage when used in a suitable “0.18m module bay”. | 30% |
module 64 | M18 Sklodowska Generator: Provides passive energy generation when used in a suitable “0.18m module bay”. | 25% |
module 65 | M18 Regen : Repair & assemble helper. Portable device that also fits in “0.18m module bays”. | 25% |
module 66 | M18 Traktor: Portable Loot delivery drone, that also fits in “0.18m module bays”. | 25% |
module 67 | M60 Arrhenius Battery: Provides energy storage when used in a suitable “0.60m module bay”. | 30% |
module 68 | M60 Sklodowska Generator: Provides passive energy generation when used in a suitable “0.60m module bay”. | 30% |
module 69 | M60 Regen: Repair & assemble helper. Portable device that also fits in “0.60m module bays”. | 25% |
module 70 | M60 Traktor: Portable Loot delivery drone, that also fits in “0.60m module bays”. | 25% |
module 71 | M60 Maxwell Shield: Provides electromagnetic defense when used in a suitable “0.60m module bay”. | 30% |
module 72 | M60 Minkowski Drive: Provides phase jump capabilities when used in a suitable “0.60m module bay”. | 30% |
module 73 | M90 Arrhenius Battery: Provides energy storage when used in a suitable “1.2m module bay”. | 0% |
module 74 | M90 Sklodowska generator: Provides passive energy generation when used in a suitable “1.2m module bay”. | 0% |
module 75 | M90 Regen: Repair & assemble helper. Portable device that also fits in “1.2m module bays”. | 25% |
module 76 | M90 Traktor: Portable Loot delivery drone, that also fits in “1.2m module bays”. | 25% |
module 77 | M90 Maxwell Shield: Provides electromagnetic defense when used in a suitable “1.2m module bay”. | 10% |
module 78 | M90 Minkowski Drive: Provides phase jump capabilities when used in a suitable “1.2m module bay”. | 10% |
module 79 | M120 Arrhenius Battery: Provides energy storage when used in a suitable “1.2m module bay”. | 0% |
module 80 | M120 Sklodowska Generator: Provides passive energy generation when used in a suitable “1.2m module bay”. | 0% |
module 81 | M120 Regen: Repair & assemble helper. Heavy device that also fits in “1.2m module bays”. | 25% |
module 82 | M120 Traktor: Heavy Loot delivery drone, that also fits in “1.2m module bays”. | 25% |
module 83 | M120 Maxwell Shield: Provides electromagnetic defense when used in a suitable “1.2m module bay”. | 10% |
module 84 | M120 Minkowski Drive: Provides phase jump capabilities when used in a suitable “1.2m module bay”. | 10% |
weapon 85 | Shotgun: Wind-up short range energy blaster. | 0% |
weapon 86 | 1kt Hand Nuke 2 Nuclear Demolition: 1 kiloton bomb blueprint, craftable through the assembly system. | 100% |
weapon 87 | Tactical 4 Nuke: Four-Rod modular explosive device afixable on the ships pylon system. | 100% |
weapon 88 | Plasma Cannon: Charge up energy blaster. | 100% |
weapon 89 | Special Plasma Cannon: Exclusive charge up energy blaster. | 100% |
weapon 90 | Ein-Sten Rotary Cannon: Rapid fire energy minigun. | 100% |
weapon 91 | Special Ein-Sten Rotary Cannon: Exclusive Rapid fire energy minigun. | 100% |
weapon 92 | GB-3 Gel Charge Bazooka: Two-handed, 3 kinetic tube, energy gel charge launcher. | 0% |
weapon 93 | GB-3s Special Gel Charge Bazooka: Two-handed, 3 kinetic tube, energy gel charge launcher. | 0% |
weapon 94 | TR Tesla Sniper Rifle: Two-handed long range precision energy weapon. | 0% |
weapon 95 | TRs Special Tesla Sniper Rifle: Two-handed long range precision energy weapon. | 0% |
weapon 96 | Ein-Fire EF1 & Ein-Cannon EC1 Mounted: Dual barrel rapid energy fire combo machine gun. | 100% |
weapon 97 | Special Ein-Fire EF1 & Ein-Cannon Mounted: Exclusive Dual barrel rapid energy fire combo machine gun. | 100% |
weapon 98 | AI Warsuit Aimbot: Autonomous weapon attachment system. | 5% |
weapon 99 | Special AI Warsuit Aimbot: Autonomous weapon attachment system. | 5% |
weapon 100 | HT-1 Hand Tank: Two-handed assault shield energy gel cannon. | 0% |
weapon 101 | HT-1s Special Hand Tank: Two-handed assault shield energy gel cannon. | 0% |
weapon 102 | Mark-1 Artillery: Tank-mount medium range cannon. | 0% |
weapon 103 | Mark-2 Artillery: Tank-mount medium range cannon. | 0% |
weapon 104 | Mark-3 Artillery: Tank-mount extended range cannon. | 0% |
weapon 105 | Big Bertha Artillery: Tank-mount extended range cannon. | 0% |
weapon 106 | Monstre Artillery: Tank-mount long range cannon. | 0% |
weapon 107 | Little David Artillery: Tank-mount long range cannon. | 0% |
player 108 | Bodysuit: Customized color suits saved at the Skyclone. | 100% |
player 109 | Female & Male Head Options: Hair, facial hair, eyes, skin, hairdo customizer & body gender slider. | 100% |
player 110 | Cat Head Option: Customization. | 100% |
player 111 | Lord Vertice Alien Hybrid Head: Customization. | 0% |
player 112 | Toyguy Glasses: Accessories. | 100% |
player 113 | Cat Glasses: Accessories. | 100% |
player 114 | Lord Vertice Hoodie: Accessories. | 0% |
player 115 | Master Rag Overcoat: Unique fabric clothing style. | 0% |
player 116 | Master Rag Face Mask scarf: Unique fabric clothing style. | 0% |
player 117 | Special Master Rag Face Mask scarf: Unique fabric clothing style. | 0% |
player 118 | Warsuit: Body electronics & weapons system. | 80% |
player 119 | Micro RITEG mk1: Long lasting passive portable power unit. | 100% |
player 120 | Back Rack: Weapon, tool & Rod holder. | 100% |
player 121 | Pentachoron: Skills selector & progress wearable device. | 10% |
player 122 | Anti-Time Chamber: Anti-Time collection wearable device. | 10% |
player 123 | Bodybuilding: Muscular mass progress system. | 60% |
player 124 | Cross Cat helmet: Helmet in customizable colors. | 100% |
player 125 | Pedra Boots: Boots in customizable colors. | 100% |
player 127 | Furniture Set: Three-piece sleek sofa set for living quarters decoration. | 0% |
player 128 | War Room Furniture Set: Nine-piece table & chairs set for faction quarters decoration. | 0% |
player 129 | War Room Special Furniture Set: Nine-piece table & chairs set for faction quarters decoration. | 0% |
role-playing 130 | Tag Display: Overhead rank, titles, squadron, fireteam, unit, guild, faction & username identification. Smart on-off switch. | 10% |
role-playing 131 | Big Funder Tag: Player toggleable overhead display. | 0% |
role-playing 132 | Top Funder Tag: Player toggleable overhead display. | 0% |
role-playing 133 | Pro Funder Tag: Player toggleable overhead display. | 0% |
role-playing 134 | Elite Funder Tag: Player toggleable overhead display. | 0% |
role-playing 135 | Leader Funder Tag: Player toggleable overhead display. | 0% |
role-playing 136 | Overlord Funder Tag: Player toggleable overhead display. | 0% |
role-playing 137 | In-game Currencies Wallet: Blueprint, Discovery, Rep, Credit & Anti-Time inventory. | 0% |
role-playing 138 | Rep Points: Reputation reward system. | 60% |
role-playing 139 | Coin Credits: In-game trade currency. | 10% |
role-playing 140 | Discovery System: Elements, Particles, Exotic Elements, Technology & Intel collection. | 10% |
role-playing 141 | Anti-Time Spaceport Bank: Most desired exotic element in the universe. | 0% |
role-playing 142 | Buy & Sell: Through the in-game Trade system. | 0% |
role-playing 143 | Access to Co-op Game-play: Team-up as Gunner, Fireteam, Squadron etc. | 10% |
role-playing 144 | Access to Guilds: Player-controlled role-playing unions with a common interests to obtain skill boosts or power-up benefits. Creation & membership through Rep points system. | 10% |
role-playing 145 | Access to Factions: Player-controlled role-playing clans with common interests to obtain skill boosts or power-up benefits. Creation & membership through Rep & Credits system. | 10% |
role-playing 146 | Admissions to Governmental Units: TL Trade Lords, EB Expanse Bureau. Voluntary service for the GM game-masters role-playing organization. Membership through Rep points system. | 20% |
role-playing 147 | Admissions to Enforcement Units: OP Outpost Police, IC Intel Corps. Voluntary service for the community moderation program. Membership through application system. | 70% |