Type | Feature | Done |
---|
scene access 1 | Tyranika - City ruins: Extremely large procedurally generated map. | 60% |
scene access 2 | Rgiant - Ruptured Space: Extremely large procedurally generated map. | 60% |
scene access 3 | Spaceport - Human base: Main hub, common areas, transports to other sectors & bases. | 0% |
scene access 4 | Skyclone - Respawn hospital: Player customizer that lets you choose the colors of your bodysuit, and personalize the appearance of your avatar in a very detailed way. | 85% |
scene access 5 | Virtual Paint room: Vehicle customizer that lets you choose colors & apply individual decals [markings & insignias] to personalize your ships & ship parts the way you like them. | 100% |
scene access 6 | Squadron Team Base: 16 individual hangars station annexed to the central Spaceport. | 0% |
lodgings 16 | Special Funder Hangar: Exclusive vertical landing pad (protected by a force field open roof gate) & space for 2 “form factor 7” size ships, including living & science discovery area, with ready to assemble Mendeleev & Atom Mass machines, & one large storage vault for items. Located at a Squadron team base annex (moving is available). Some breakable player items will survive death by re-spawning in the player's lodgings. | 0% |
supply access 23 | Spaceport Charging Stations: To recharge batteries. | 0% |
supply access 24 | Spaceport Weapon Benches: To customize or upgrade weapons. | 0% |
supply access 25 | Spaceport Shop & Market: To buy, sell & trade. | 0% |
supply access 26 | Spaceport Supplies Depot: To reload Shaper’s foamcrete material canisters. | 0% |
supply access 27 | Spaceport Supplies Grid: To connect the Mendeleev & Atom Mass machines to the supply & trade network. | 0% |
vehicle 28 | Access to the Outpost transports: Transit system from & to the Spaceport (AI cargo ships). | 0% |
vehicle 29 | Access to the Personnel Network: Transit system within the Spaceport (Musk tubes). | 0% |
vehicle 31 | Rave 1s Special HoverBike: Exclusive single seat, two engine “form factor 1” hovercraft. | 85% |
vehicle 32 | Corsaire 3 Gunship: Multipurpose “form factor 7” size spacecraft. 2 seat 3 engine. | 100% |
vehicle 34 | Punk 4 HoverTank: Hovercraft artillery unit. 2 seat, 4 engine modular double cannon. | 50% |
machine 41 | Pliers Tool: Repairing, connecting & assembling modular system. | 100% |
machine 42 | Shaper Tool: Full architectural building system. | 100% |
machine 43 | Airbrush Tool: Paint gun & decal customizer system. | 100% |
machine 44 | Hoverbike Regen & Respawn Lot: Discrete parking space for the Rave 1. | 0% |
machine 45 | Weapon Bench: To customize or upgrade weapons at the quarters. | 0% |
machine 46 | Mendeleev Element Recycler, Extended Periodic Table: Splits, sorts & storages elements, particles & exotic elements in relation to the Discovery system. | 0% |
machine 47 | Atom Mass Material Designer: Combines the elements stored in the Mendeleev to create alloys, materials & supply crates, rods & canisters. | 0% |
machine 48 | Loader 1 Field Module Bay: Multipurpose adapter capable of hosting & interlinking field machinery. | 0% |
machine 49 | Loader 2 Field Module Bay: Multipurpose adapter capable of hosting & interlinking field or pylon machinery. | 0% |
machine 50 | Pod-5 Container: Multipurpose modular 5x1x1m container, afixable in the ship pylon system. | 10% |
machine 57 | C25 Claim Flag Projector: Settler’s 25x25 cubic possession mark. Can only be used in free lands. | 0% |
module 64 | M18 Sklodowska Generator: Provides passive energy generation when used in a suitable “0.18m module bay”. | 25% |
module 67 | M60 Arrhenius Battery: Provides energy storage when used in a suitable “0.60m module bay”. | 30% |
module 68 | M60 Sklodowska Generator: Provides passive energy generation when used in a suitable “0.60m module bay”. | 30% |
module 69 | M60 Regen: Repair & assemble helper. Portable device that also fits in “0.60m module bays”. | 25% |
module 70 | M60 Traktor: Portable Loot delivery drone, that also fits in “0.60m module bays”. | 25% |
module 71 | M60 Maxwell Shield: Provides electromagnetic defense when used in a suitable “0.60m module bay”. | 30% |
module 72 | M60 Minkowski Drive: Provides phase jump capabilities when used in a suitable “0.60m module bay”. | 30% |
weapon 85 | Shotgun: Wind-up short range energy blaster. | 0% |
weapon 86 | 1kt Hand Nuke 2 Nuclear Demolition: 1 kiloton bomb blueprint, craftable through the assembly system. | 100% |
weapon 87 | Tactical 4 Nuke: Four-Rod modular explosive device afixable on the ships pylon system. | 100% |
weapon 88 | Plasma Cannon: Charge up energy blaster. | 100% |
weapon 90 | Ein-Sten Rotary Cannon: Rapid fire energy minigun. | 100% |
weapon 94 | TR Tesla Sniper Rifle: Two-handed long range precision energy weapon. | 0% |
weapon 96 | Ein-Fire EF1 & Ein-Cannon EC1 Mounted: Dual barrel rapid energy fire combo machine gun. | 100% |
weapon 102 | Mark-1 Artillery: Tank-mount medium range cannon. | 0% |
player 108 | Bodysuit: Customized color suits saved at the Skyclone. | 100% |
player 109 | Female & Male Head Options: Hair, facial hair, eyes, skin, hairdo customizer & body gender slider. | 100% |
player 110 | Cat Head Option: Customization. | 100% |
player 111 | Lord Vertice Alien Hybrid Head: Customization. | 0% |
player 112 | Toyguy Glasses: Accessories. | 100% |
player 113 | Cat Glasses: Accessories. | 100% |
player 114 | Lord Vertice Hoodie: Accessories. | 0% |
player 118 | Warsuit: Body electronics & weapons system. | 80% |
player 119 | Micro RITEG mk1: Long lasting passive portable power unit. | 100% |
player 120 | Back Rack: Weapon, tool & Rod holder. | 100% |
player 121 | Pentachoron: Skills selector & progress wearable device. | 10% |
player 122 | Anti-Time Chamber: Anti-Time collection wearable device. | 10% |
player 123 | Bodybuilding: Muscular mass progress system. | 60% |
player 124 | Cross Cat helmet: Helmet in customizable colors. | 100% |
player 125 | Pedra Boots: Boots in customizable colors. | 100% |
role-playing 130 | Tag Display: Overhead rank, titles, squadron, fireteam, unit, guild, faction & username identification. Smart on-off switch. | 10% |
role-playing 131 | Big Funder Tag: Player toggleable overhead display. | 0% |
role-playing 137 | In-game Currencies Wallet: Blueprint, Discovery, Rep, Credit & Anti-Time inventory. | 0% |
role-playing 138 | Rep Points: Reputation reward system. | 60% |
role-playing 139 | Coin Credits: In-game trade currency. | 10% |
role-playing 140 | Discovery System: Elements, Particles, Exotic Elements, Technology & Intel collection. | 10% |
role-playing 141 | Anti-Time Spaceport Bank: Most desired exotic element in the universe. | 0% |
role-playing 142 | Buy & Sell: Through the in-game Trade system. | 0% |
role-playing 143 | Access to Co-op Game-play: Team-up as Gunner, Fireteam, Squadron etc. | 10% |
role-playing 144 | Access to Guilds: Player-controlled role-playing unions with a common interests to obtain skill boosts or power-up benefits. Creation & membership through Rep points system. | 10% |
role-playing 145 | Access to Factions: Player-controlled role-playing clans with common interests to obtain skill boosts or power-up benefits. Creation & membership through Rep & Credits system. | 10% |
role-playing 146 | Admissions to Governmental Units: TL Trade Lords, EB Expanse Bureau. Voluntary service for the GM game-masters role-playing organization. Membership through Rep points system. | 20% |
role-playing 147 | Admissions to Enforcement Units: OP Outpost Police, IC Intel Corps. Voluntary service for the community moderation program. Membership through application system. | 70% |