Type | Feature | Done |
---|
scene access 1 | Tyranika - City ruins: Extremely large procedurally generated map. | 60% |
scene access 2 | Rgiant - Ruptured Space: Extremely large procedurally generated map. | 60% |
scene access 3 | Spaceport - Human base: Main hub, common areas, transports to other sectors & bases. | 0% |
scene access 4 | Skyclone - Respawn hospital: Player customizer that lets you choose the colors of your bodysuit, and personalize the appearance of your avatar in a very detailed way. | 85% |
scene access 5 | Virtual Paint room: Vehicle customizer that lets you choose colors & apply individual decals [markings & insignias] to personalize your ships & ship parts the way you like them. | 100% |
scene access 6 | Squadron Team Base: 16 individual hangars station annexed to the central Spaceport. | 0% |
scene access 7 | Player Assets Test Area: Exclusive development area where Rodol, the creator of Rival Rebels, tries out new and/or incomplete player items & features. The Test Areas are detached from the Rgiant’s Lore & in-game progress. | 0% |
scene access 8 | Alien Secret Structure Unit: Your designs in the Game! Build enemy objectives to be automatically deployed in the game; like alien bases, landmarks, bunkers, skyscrapers etc. All user generated structures are secretly created in the Funder’s Exclusive Dev area. They are voted up or down by the other unit members & automatically placed in different scenes. These builds will be eventually attacked or raided by the players! Your voluntary participation may help create & evaluate user generated objectives that amplifies the game. The test areas are detached from the Game’s Lore & in-game progress. | 0% |
scene access 9 | Secret Alien Tech Dev Area: Try out confidential enemy technology before it is ready to be deployed; such as new or incomplete ships, robots, artillery, weapons etc. in the Funder's off-limits Dev Area. All Test Areas are detached from the Game’s Lore & in-game progress. | 0% |
scene access 10 | Secret Alien Mobs Test Arena: Evaluate new or incomplete AI, NPCs & Bosses in combat, in the Funder’s exclusive Dev firing range Arena. All Test Areas are detached from the Game’s Lore & in-game progress. | 0% |
lodgings 20 | War Room + Private Flight Deck & Double Special Funder Hangar: Tactical center space plus “form factor 14” size ship landing deck attached to the exclusive double vertical landing pads (protected by a force field open roof gate) & space for 4 “form factor 7” size ships, including living & science discovery areas, with 2x ready to assemble Mendeleev & Atom Mass machines, & two large storage vaults for items. Located at a Squadron team base annex (moving is available). Some breakable player items will survive death by re-spawning in the player's lodgings. | 0% |
supply access 23 | Spaceport Charging Stations: To recharge batteries. | 0% |
supply access 24 | Spaceport Weapon Benches: To customize or upgrade weapons. | 0% |
supply access 25 | Spaceport Shop & Market: To buy, sell & trade. | 0% |
supply access 26 | Spaceport Supplies Depot: To reload Shaper’s foamcrete material canisters. | 0% |
supply access 27 | Spaceport Supplies Grid: To connect the Mendeleev & Atom Mass machines to the supply & trade network. | 0% |
vehicle 28 | Access to the Outpost transports: Transit system from & to the Spaceport (AI cargo ships). | 0% |
vehicle 29 | Access to the Personnel Network: Transit system within the Spaceport (Musk tubes). | 0% |
vehicle 31 | Rave 1s Special HoverBike: Exclusive single seat, two engine “form factor 1” hovercraft. | 85% |
vehicle 33 | Corsaire 3s Special Gunship: Exclusive multipurpose “form factor 7” size spacecraft. 2 seat 3 engine. | 85% |
vehicle 35 | Punk 4s Special HoverTank: Exclusive Hovercraft artillery unit. 2 seat, 4 engine double cannon. | 45% |
vehicle 37 | TAT 3s Special Tactical Assault Transport: Exclusive armored Troop Ship, 2 crew seat 16 troop modular cargo area, 3/ 2.0 engines, multi-cargo “form factor 14” size spacecraft. | 0% |
vehicle 38 | Dub 4 Tactical Bomber Spaceship: Deep Umbra Bomber. 2 seat, 4 engine, “form factor 9” size spacecraft for deep air support. | 0% |
machine 41 | Pliers Tool: Repairing, connecting & assembling modular system. | 100% |
machine 42 | Shaper Tool: Full architectural building system. | 100% |
machine 43 | Airbrush Tool: Paint gun & decal customizer system. | 100% |
machine 44 | Hoverbike Regen & Respawn Lot: Discrete parking space for the Rave 1. | 0% |
machine 45 | Weapon Bench: To customize or upgrade weapons at the quarters. | 0% |
machine 46 | Mendeleev Element Recycler, Extended Periodic Table: Splits, sorts & storages elements, particles & exotic elements in relation to the Discovery system. | 0% |
machine 47 | Atom Mass Material Designer: Combines the elements stored in the Mendeleev to create alloys, materials & supply crates, rods & canisters. | 0% |
machine 48 | Loader 1 Field Module Bay: Multipurpose adapter capable of hosting & interlinking field machinery. | 0% |
machine 49 | Loader 2 Field Module Bay: Multipurpose adapter capable of hosting & interlinking field or pylon machinery. | 0% |
machine 50 | Pod-5 Container: Multipurpose modular 5x1x1m container, afixable in the ship pylon system. | 10% |
machine 51 | Pod-10 Container: Multipurpose modular 5x2x1m container, afixable in the ship cargo clamp system. | 10% |
machine 53 | CR 1s Special Companion Robot: Mechanical assistant dedicated to carry modular machines, weapons or loot. | 0% |
machine 61 | C45 Claim Flag Projector: Settler’s 45x45 cubic possession mark. Can only be used in free lands. | 0% |
module 64 | M18 Sklodowska Generator: Provides passive energy generation when used in a suitable “0.18m module bay”. | 25% |
module 67 | M60 Arrhenius Battery: Provides energy storage when used in a suitable “0.60m module bay”. | 30% |
module 68 | M60 Sklodowska Generator: Provides passive energy generation when used in a suitable “0.60m module bay”. | 30% |
module 69 | M60 Regen: Repair & assemble helper. Portable device that also fits in “0.60m module bays”. | 25% |
module 70 | M60 Traktor: Portable Loot delivery drone, that also fits in “0.60m module bays”. | 25% |
module 71 | M60 Maxwell Shield: Provides electromagnetic defense when used in a suitable “0.60m module bay”. | 30% |
module 72 | M60 Minkowski Drive: Provides phase jump capabilities when used in a suitable “0.60m module bay”. | 30% |
module 73 | M90 Arrhenius Battery: Provides energy storage when used in a suitable “1.2m module bay”. | 0% |
module 74 | M90 Sklodowska generator: Provides passive energy generation when used in a suitable “1.2m module bay”. | 0% |
module 75 | M90 Regen: Repair & assemble helper. Portable device that also fits in “1.2m module bays”. | 25% |
module 76 | M90 Traktor: Portable Loot delivery drone, that also fits in “1.2m module bays”. | 25% |
module 77 | M90 Maxwell Shield: Provides electromagnetic defense when used in a suitable “1.2m module bay”. | 10% |
module 78 | M90 Minkowski Drive: Provides phase jump capabilities when used in a suitable “1.2m module bay”. | 10% |
module 79 | M120 Arrhenius Battery: Provides energy storage when used in a suitable “1.2m module bay”. | 0% |
module 80 | M120 Sklodowska Generator: Provides passive energy generation when used in a suitable “1.2m module bay”. | 0% |
module 81 | M120 Regen: Repair & assemble helper. Heavy device that also fits in “1.2m module bays”. | 25% |
module 82 | M120 Traktor: Heavy Loot delivery drone, that also fits in “1.2m module bays”. | 25% |
module 83 | M120 Maxwell Shield: Provides electromagnetic defense when used in a suitable “1.2m module bay”. | 10% |
module 84 | M120 Minkowski Drive: Provides phase jump capabilities when used in a suitable “1.2m module bay”. | 10% |
weapon 85 | Shotgun: Wind-up short range energy blaster. | 0% |
weapon 86 | 1kt Hand Nuke 2 Nuclear Demolition: 1 kiloton bomb blueprint, craftable through the assembly system. | 100% |
weapon 87 | Tactical 4 Nuke: Four-Rod modular explosive device afixable on the ships pylon system. | 100% |
weapon 89 | Special Plasma Cannon: Exclusive charge up energy blaster. | 100% |
weapon 90 | Ein-Sten Rotary Cannon: Rapid fire energy minigun. | 100% |
weapon 93 | GB-3s Special Gel Charge Bazooka: Two-handed, 3 kinetic tube, energy gel charge launcher. | 0% |
weapon 95 | TRs Special Tesla Sniper Rifle: Two-handed long range precision energy weapon. | 0% |
weapon 97 | Special Ein-Fire EF1 & Ein-Cannon Mounted: Exclusive Dual barrel rapid energy fire combo machine gun. | 100% |
weapon 98 | AI Warsuit Aimbot: Autonomous weapon attachment system. | 5% |
weapon 100 | HT-1 Hand Tank: Two-handed assault shield energy gel cannon. | 0% |
weapon 106 | Monstre Artillery: Tank-mount long range cannon. | 0% |
player 108 | Bodysuit: Customized color suits saved at the Skyclone. | 100% |
player 109 | Female & Male Head Options: Hair, facial hair, eyes, skin, hairdo customizer & body gender slider. | 100% |
player 110 | Cat Head Option: Customization. | 100% |
player 111 | Lord Vertice Alien Hybrid Head: Customization. | 0% |
player 112 | Toyguy Glasses: Accessories. | 100% |
player 113 | Cat Glasses: Accessories. | 100% |
player 114 | Lord Vertice Hoodie: Accessories. | 0% |
player 115 | Master Rag Overcoat: Unique fabric clothing style. | 0% |
player 116 | Master Rag Face Mask scarf: Unique fabric clothing style. | 0% |
player 118 | Warsuit: Body electronics & weapons system. | 80% |
player 119 | Micro RITEG mk1: Long lasting passive portable power unit. | 100% |
player 120 | Back Rack: Weapon, tool & Rod holder. | 100% |
player 121 | Pentachoron: Skills selector & progress wearable device. | 10% |
player 122 | Anti-Time Chamber: Anti-Time collection wearable device. | 10% |
player 123 | Bodybuilding: Muscular mass progress system. | 60% |
player 124 | Cross Cat helmet: Helmet in customizable colors. | 100% |
player 125 | Pedra Boots: Boots in customizable colors. | 100% |
player 127 | Furniture Set: Three-piece sleek sofa set for living quarters decoration. | 0% |
player 128 | War Room Furniture Set: Nine-piece table & chairs set for faction quarters decoration. | 0% |
role-playing 130 | Tag Display: Overhead rank, titles, squadron, fireteam, unit, guild, faction & username identification. Smart on-off switch. | 10% |
role-playing 135 | Leader Funder Tag: Player toggleable overhead display. | 0% |
role-playing 137 | In-game Currencies Wallet: Blueprint, Discovery, Rep, Credit & Anti-Time inventory. | 0% |
role-playing 138 | Rep Points: Reputation reward system. | 60% |
role-playing 139 | Coin Credits: In-game trade currency. | 10% |
role-playing 140 | Discovery System: Elements, Particles, Exotic Elements, Technology & Intel collection. | 10% |
role-playing 141 | Anti-Time Spaceport Bank: Most desired exotic element in the universe. | 0% |
role-playing 142 | Buy & Sell: Through the in-game Trade system. | 0% |
role-playing 143 | Access to Co-op Game-play: Team-up as Gunner, Fireteam, Squadron etc. | 10% |
role-playing 144 | Access to Guilds: Player-controlled role-playing unions with a common interests to obtain skill boosts or power-up benefits. Creation & membership through Rep points system. | 10% |
role-playing 145 | Access to Factions: Player-controlled role-playing clans with common interests to obtain skill boosts or power-up benefits. Creation & membership through Rep & Credits system. | 10% |
role-playing 146 | Admissions to Governmental Units: TL Trade Lords, EB Expanse Bureau. Voluntary service for the GM game-masters role-playing organization. Membership through Rep points system. | 20% |
role-playing 147 | Admissions to Enforcement Units: OP Outpost Police, IC Intel Corps. Voluntary service for the community moderation program. Membership through application system. | 70% |