Pro Edition

1 in stock

$84.00

Active Copies: 8
SKU: edition07 Categories: ,
Funder Editions: Rival Rebels Rgiant Game is a huge enterprise and will take time to be completed. The six different Funder Editions grants you from early access to even the chance to create game content! So, if you wish to participate in the pre-Alpha/Beta Early Access funding program (also known as alpha-access, paid-alpha or beta), please purchase an Unfinished Game Edition License. For example, any Funder Edition of the game. It will help us debug the game, give us feedback, provide essential funding to the development of this independent game, and will reward you with access to special content. Thank you for your support!

The Pro Funder Edition rewards your support of Rgiant development with the opportunity to participate Building Official Mission Objectives, (YES! Your builds can be included in the Game!), Test out All New Items before they are released (in the Rgiant Test & Development restricted area), plus Early Access to the Unfinished Game. It is the optimal setup for a High Level Experience that lets you role-play as a squadron pilot, scientist, builder, explorer, raider, Spaceport crew-member, or any other position, and progress through the whole Tech Tree and Science-Fiction based Lore. Additionally, you get access to Exclusive content, such as Special versions of the vehicles, lodgings, and accessories.

This is a feature summary. All of the features included in this edition are listed below on this page.

Player Assets Test Area
Alien Secret Structure Unit
Double Special Funder Hangar
Rave 1s Special HoverBike
Corsaire 3 Gunship
Punk 4 HoverTank
TAT 3 Tactical Assault Transport
Pliers Tool
Shaper Tool
Airbrush Tool
Mendeleev Element Recycler, Extended Periodic Table
Atom Mass Material Designer
CR 1 Companion Robot
M18 Sklodowska Generator
M60 Sklodowska Generator
M60 Maxwell Shield
M60 Minkowski Drive
M120 Sklodowska Generator
M120 Maxwell Shield
M120 Minkowski Drive
Shotgun
1kt Hand Nuke 2 Nuclear Demolition
Tactical 4 Nuke
Plasma Cannon
Ein-Sten Rotary Cannon
GB-3 Gel Charge Bazooka
TRs Special Tesla Sniper Rifle
Ein-Fire EF1 & Ein-Cannon EC1 Mounted
AI Warsuit Aimbot
Mark-3 Artillery
Cat Head Option
Lord Vertice Alien Hybrid Head
Lord Vertice Hoodie
Master Rag Overcoat
Micro RITEG mk1
Pentachoron
Anti-Time Chamber
Bodybuilding
Furniture Set
Pro Funder Tag

Note: The right-side column of the list below shows the competition status percentage of each feature. This list will be updated periodically so that you can track the progress of the game features.

TypeFeatureDone
scene access 1Tyranika - City ruins: Extremely large procedurally generated map.60%
scene access 2Rgiant - Ruptured Space: Extremely large procedurally generated map.60%
scene access 3Spaceport - Human base: Main hub, common areas, transports to other sectors & bases.0%
scene access 4Skyclone - Respawn hospital: Player customizer that lets you choose the colors of your bodysuit, and personalize the appearance of your avatar in a very detailed way. 85%
scene access 5Virtual Paint room: Vehicle customizer that lets you choose colors & apply individual decals [markings & insignias] to personalize your ships & ship parts the way you like them.100%
scene access 6Squadron Team Base: 16 individual hangars station annexed to the central Spaceport.0%
scene access 7Player Assets Test Area: Exclusive development area where Rodol, the creator of Rival Rebels, tries out new and/or incomplete player items & features. The Test Areas are detached from the Rgiant’s Lore & in-game progress.0%
scene access 8Alien Secret Structure Unit: Your designs in the Game! Build enemy objectives to be automatically deployed in the game; like alien bases, landmarks, bunkers, skyscrapers etc. All user generated structures are secretly created in the Funder’s Exclusive Dev area. They are voted up or down by the other unit members & automatically placed in different scenes. These builds will be eventually attacked or raided by the players! Your voluntary participation may help create & evaluate user generated objectives that amplifies the game. The test areas are detached from the Game’s Lore & in-game progress.0%
lodgings 18Double Special Funder Hangar: Exclusive double vertical landing pads (protected by a force field open roof gate) & space for 4 “form factor 7” size ships, including living & science discovery areas, with 2x ready to assemble Mendeleev & Atom Mass machines, & two large storage vaults for items. Located at a Squadron team base annex (moving is available). Some breakable player items will survive death by re-spawning in the player's lodgings.0%
supply access 23Spaceport Charging Stations: To recharge batteries.0%
supply access 24Spaceport Weapon Benches: To customize or upgrade weapons.0%
supply access 25Spaceport Shop & Market: To buy, sell & trade.0%
supply access 26Spaceport Supplies Depot: To reload Shaper’s foamcrete material canisters.0%
supply access 27Spaceport Supplies Grid: To connect the Mendeleev & Atom Mass machines to the supply & trade network.0%
vehicle 28Access to the Outpost transports: Transit system from & to the Spaceport (AI cargo ships).0%
vehicle 29Access to the Personnel Network: Transit system within the Spaceport (Musk tubes).0%
vehicle 31Rave 1s Special HoverBike: Exclusive single seat, two engine “form factor 1” hovercraft.85%
vehicle 32Corsaire 3 Gunship: Multipurpose “form factor 7” size spacecraft. 2 seat 3 engine.100%
vehicle 34Punk 4 HoverTank: Hovercraft artillery unit. 2 seat, 4 engine modular double cannon.50%
vehicle 36TAT 3 Tactical Assault Transport: Armored Troop Ship, 2 crew seat 16 troop modular cargo area, 3/ 2.0 engines, multi-cargo “form factor 14” size spacecraft.0%
machine 41Pliers Tool: Repairing, connecting & assembling modular system.100%
machine 42Shaper Tool: Full architectural building system.100%
machine 43Airbrush Tool: Paint gun & decal customizer system.100%
machine 44Hoverbike Regen & Respawn Lot: Discrete parking space for the Rave 1.0%
machine 45Weapon Bench: To customize or upgrade weapons at the quarters.0%
machine 46Mendeleev Element Recycler, Extended Periodic Table: Splits, sorts & storages elements, particles & exotic elements in relation to the Discovery system.0%
machine 47Atom Mass Material Designer: Combines the elements stored in the Mendeleev to create alloys, materials & supply crates, rods & canisters.0%
machine 48Loader 1 Field Module Bay: Multipurpose adapter capable of hosting & interlinking field machinery.0%
machine 49Loader 2 Field Module Bay: Multipurpose adapter capable of hosting & interlinking field or pylon machinery.0%
machine 50Pod-5 Container: Multipurpose modular 5x1x1m container, afixable in the ship pylon system.10%
machine 51Pod-10 Container: Multipurpose modular 5x2x1m container, afixable in the ship cargo clamp system.10%
machine 52CR 1 Companion Robot: Mechanical assistant dedicated to carry modular machines, weapons or loot.0%
machine 59C35 Claim Flag Projector: Settler’s 35x35 cubic possession mark. Can only be used in free lands.0%
module 64M18 Sklodowska Generator: Provides passive energy generation when used in a suitable “0.18m module bay”.25%
module 67M60 Arrhenius Battery: Provides energy storage when used in a suitable “0.60m module bay”.30%
module 68M60 Sklodowska Generator: Provides passive energy generation when used in a suitable “0.60m module bay”.30%
module 69M60 Regen: Repair & assemble helper. Portable device that also fits in “0.60m module bays”.25%
module 70M60 Traktor: Portable Loot delivery drone, that also fits in “0.60m module bays”.25%
module 71M60 Maxwell Shield: Provides electromagnetic defense when used in a suitable “0.60m module bay”.30%
module 72M60 Minkowski Drive: Provides phase jump capabilities when used in a suitable “0.60m module bay”.30%
module 79M120 Arrhenius Battery: Provides energy storage when used in a suitable “1.2m module bay”.0%
module 80M120 Sklodowska Generator: Provides passive energy generation when used in a suitable “1.2m module bay”.0%
module 81M120 Regen: Repair & assemble helper. Heavy device that also fits in “1.2m module bays”.25%
module 82M120 Traktor: Heavy Loot delivery drone, that also fits in “1.2m module bays”.25%
module 83M120 Maxwell Shield: Provides electromagnetic defense when used in a suitable “1.2m module bay”.10%
module 84M120 Minkowski Drive: Provides phase jump capabilities when used in a suitable “1.2m module bay”.10%
weapon 85Shotgun: Wind-up short range energy blaster.0%
weapon 861kt Hand Nuke 2 Nuclear Demolition: 1 kiloton bomb blueprint, craftable through the assembly system.100%
weapon 87Tactical 4 Nuke: Four-Rod modular explosive device afixable on the ships pylon system.100%
weapon 88Plasma Cannon: Charge up energy blaster.100%
weapon 90Ein-Sten Rotary Cannon: Rapid fire energy minigun.100%
weapon 92GB-3 Gel Charge Bazooka: Two-handed, 3 kinetic tube, energy gel charge launcher.0%
weapon 95TRs Special Tesla Sniper Rifle: Two-handed long range precision energy weapon.0%
weapon 96Ein-Fire EF1 & Ein-Cannon EC1 Mounted: Dual barrel rapid energy fire combo machine gun.100%
weapon 98AI Warsuit Aimbot: Autonomous weapon attachment system.5%
weapon 104Mark-3 Artillery: Tank-mount extended range cannon.0%
player 108Bodysuit: Customized color suits saved at the Skyclone.100%
player 109Female & Male Head Options: Hair, facial hair, eyes, skin, hairdo customizer & body gender slider.100%
player 110Cat Head Option: Customization.100%
player 111Lord Vertice Alien Hybrid Head: Customization.0%
player 112Toyguy Glasses: Accessories.100%
player 113Cat Glasses: Accessories.100%
player 114Lord Vertice Hoodie: Accessories.0%
player 115Master Rag Overcoat: Unique fabric clothing style.0%
player 118Warsuit: Body electronics & weapons system.80%
player 119Micro RITEG mk1: Long lasting passive portable power unit.100%
player 120Back Rack: Weapon, tool & Rod holder.100%
player 121Pentachoron: Skills selector & progress wearable device.10%
player 122Anti-Time Chamber: Anti-Time collection wearable device.10%
player 123Bodybuilding: Muscular mass progress system.60%
player 124Cross Cat helmet: Helmet in customizable colors.100%
player 125Pedra Boots: Boots in customizable colors.100%
player 127Furniture Set: Three-piece sleek sofa set for living quarters decoration.0%
role-playing 130Tag Display: Overhead rank, titles, squadron, fireteam, unit, guild, faction & username identification. Smart on-off switch.10%
role-playing 133Pro Funder Tag: Player toggleable overhead display.0%
role-playing 137In-game Currencies Wallet: Blueprint, Discovery, Rep, Credit & Anti-Time inventory.0%
role-playing 138Rep Points: Reputation reward system.60%
role-playing 139Coin Credits: In-game trade currency.10%
role-playing 140Discovery System: Elements, Particles, Exotic Elements, Technology & Intel collection.10%
role-playing 141Anti-Time Spaceport Bank: Most desired exotic element in the universe.0%
role-playing 142Buy & Sell: Through the in-game Trade system.0%
role-playing 143Access to Co-op Game-play: Team-up as Gunner, Fireteam, Squadron etc.10%
role-playing 144Access to Guilds: Player-controlled role-playing unions with a common interests to obtain skill boosts or power-up benefits. Creation & membership through Rep points system.10%
role-playing 145Access to Factions: Player-controlled role-playing clans with common interests to obtain skill boosts or power-up benefits. Creation & membership through Rep & Credits system.10%
role-playing 146Admissions to Governmental Units: TL Trade Lords, EB Expanse Bureau. Voluntary service for the GM game-masters role-playing organization. Membership through Rep points system.20%
role-playing 147Admissions to Enforcement Units: OP Outpost Police, IC Intel Corps. Voluntary service for the community moderation program. Membership through application system.70%