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  • Idea Suggestion & UGC Rules
  • #21753
    R080G4M3R Profile Avatar
    R080G4M3R
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    a nuke and gun version of every grenade
    a gun and grenade version of every nuke
    a grenade and nuke version of every gun

    Suggestions 101

    what do i put here?
    #21754
    MrAnimator Profile Avatar
    MrAnimator
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    But how would an ein-sten grenade work?

    Would it shoot lasers everywhere upon exploding?

    I think that’d be a neat grenade

    #21910

    When you said a nuke and grenade version of every gun I did not imagine a grenade shooting einsten lasers. I imagined a grenade exploding into a bunch of a gun. And an einsten nuke sounds crazy OP. You set of a nuke and it is just a huge column of instant death and vaporization.

    #21913
    MrAnimator Profile Avatar
    MrAnimator
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    You know, a grenade exploding into a bunch of guns does seem like an interesting way to drop supplies in the game…

     

     

    …unless you die from the grenade anyway

    #21930
    Rhodes3 Profile Avatar
    Rhodes3
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    Elemental weapons like flamethrowers and freeze guns or so.

    RHODES_3.WARBOT.STATUS: online   TERMINATION PROTOCOLS: activated   MISSION: destroy all humans
    #21931
    MrAnimator Profile Avatar
    MrAnimator
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    How about a gun that, when triggered, highlights all enemies in a certain radius of where that shot hit?

    #21932

    @ MrAnimator An echolocation cannon! It should shoot sound waves.

    #21933
    MrAnimator Profile Avatar
    MrAnimator
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    I like it! Also, maybe if it hits an enemy, it could blow them back, just as an extra feature

    #21994

    Okay what if. Dev1 was a terraforming experiment gone wrong? Like it was superheated and they tried to cool it but it ended up freezing over.

    #22000
    Orcinus Profile Avatar
    Orcinus
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    I think a VR version of the game would be cool

    ΩPronounced or-kee-nusΩ
    #22008

    So what if the Rhodes 3 had some sort of isolated gravity field. I mean the whole incident creating Rgiant was caused by being greedy when isolating time so isolating gravity or some kind of mini singularity would be feasible. What I imagine is a central core in the chestplate that distorts the gravity or mass of the Rhodes 3 making it act lighter than it is. Not like paper light but light enough to not collapse under it’s own weight or being immobile from being a huge tower of steel but heavy enough to still resist explosives or being pushed around. This core could also be a potential spot you could destroy in order to kill it because it would become immobile and collapse or maybe the isolated gravity field becomes unstable and it collapses in on itself before exploding (Mechanic wise so you don’t have a giant Rhodes corpse to deal with)

    #22009
    Orcinus Profile Avatar
    Orcinus
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    That I a great idea tbh

    ΩPronounced or-kee-nusΩ
    #22061
    Orcinus Profile Avatar
    Orcinus
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    einsten need to be stronger

    ΩPronounced or-kee-nusΩ
    #22100

    Suggestion: Rhodes 3 Pilot Suit/Pilot Battle Armor. This is Pilot suit is for a Rhodes pilot that would be operating the Robot/Mech. It features armor made of a metallic material that disperses kinetic and plasma energy types. that adds protection for the pilot ever in the event he or she is caught out of the mech. as the for the armor, it disperses energy around the whole armor to minimize impact damage to the wearer and damage to the armor

    Visual appearance:

    • Helmet: The helmet has a lot of resemblance to the Rhodes as the visor resembles the front of the Rhodes’s head with a Transmitter on the left side and microphone built into the helmet. The visor allows the pilot to see what the Robot sees and see inside the cockpit for use of controls and various systems inside that may need manual pilot console however in Robot mode this is not a concern as the robot is completely reliant on its AI for control over all systems.

     

    • Chest & Back: The chest is really basic looking but has Rhodes 3 Name and log just like on the robot. The armor is big enough to cover the chests and vital organs from the front and back.

     

    • Limbs: minor armor on the limbs but just enough for minor protection. (increases mobility of the wearer and movement)

     

    • Boots: nothing special in design most likely will resemble the appearance of the boots in the alpha build of the game

     

    All design decisions are up to Rodol decide

    ☢William_Brobrine☢
    #22186

    Perhaps a way to purchase  AI soldiers that would be able to follow battle plans laid out by the players and do simple tasks such as sentry duties , they’d be similiar to a player stat wise but a competent player could likely outsmart them , for balacing reasons they’d have to be equipped and there would be a certain cap on how many such machines can be deployed by a player/faction.Another idea could be automation modules for ships so that they can serve a similiar role in combat.However Im not sure about the long term impact on the servers.Basically I believe this would allow for larger scale battles and the ability for smaller factions to be able to stand up to larger factions in direct combat.

    #22190

    maybe Add a filter for the airbrush.

    Because reasons

       
    #22215

    So far the Rhodes armor and AI bots are some of my favorite suggestions that I hope become a thing.

    #22238

    Another two ideas I had while playing with Sour. The gravity isolation device I mentioned in my suggestion for the Rhodes could also be applied to ships as a module most likely. In the case for a ship it should basically allow for two things. On a cooldown it can distort gravity causing the area directly around the ship to experience a massive change in the direction gravity is pulling in a direct counter to the ships movement causing it to basically “fall” to a stop before the field stops. This should maybe have a “spool up” time while the system calculates the disruption needed to create a stop. Objects around when this is activated could also be pulled with or into the ship making it dangerous to use close to things and more of an emergency braking maneuver. This system could also allow a modified version to be made which would allow for instead of a quick stop to make a quick launch causing the ship to accelerate to top speed almost instantly. This should also have a cooldown but not as much of a spool up since it would just be pulled forwards.

    My second idea is a sort of system to attach either with a module or an upgrade to the drive used to teleport vehicles. It would allow for either a tool or an integrated system to be used to “call down” the appropriate vehicles to your location. This could most likely have a visual effect similar to the Deltoids spawning and should have a fairly substantial charge up time. I could either see this as a upgrade or module to the drive that would need to be added beforehand to vehicles in order to make them eligible for this as well as maybe a remote device or a beacon you can place in order to mark a spot where the vehicle is to appear.

    #22249

    Hey Rodol You Should add a button on the hotbar that enables camo mode. its fully invisible when still but shimmers a little when you move. there should also be a energy bar that goes down when you enable it and it regens over time when its not active.

    oh and if you hit the button while in the ship it makes the ship camo

     

    Edit:

    Like all vehicals exept the rave and anything that has the player exposed
    Edit 2; You would also not be able to fire during this period, and if you or your ship takes any damage, it would shimmer a bit. The camo would be in hexagon plates and the button would look something like this: https://imgur.com/Ihq7b4t

    Because reasons

       
    #22250

    You should also make it so you can select a paint scheam that will apply itseft to the specified vehical on spawn

    Because reasons

       
    #22262

    That camo mode if it becomes a thing should be a module rather than a feature and most likely have some serious restrictions like no firing during it and maybe a duration or large power drain for balancing.

    #22263

    maybe a plazma grenade

    Because reasons

       
    #22264

    What about some sort of way to automatically retrieve a vehicle for you if you yourself cannot go get it. Like some sort of retrieval company you can pay credits to hire. Of course this would be when the game is WAY further down the line.

    #22270

    Hey you should also add a button to lock the punk spinny gun thing to the base.

    Because reasons

       
    #22276

    Like a hardpoint turret?

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