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Idea Suggestion & UGC Rules
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January 20, 2019 at 7:07 am #21753
a nuke and gun version of every grenade
a gun and grenade version of every nuke
a grenade and nuke version of every gunSuggestions 101
what do i put here?January 20, 2019 at 11:50 am #21754But how would an ein-sten grenade work?
Would it shoot lasers everywhere upon exploding?
I think that’d be a neat grenade
February 11, 2019 at 5:47 pm #21910When you said a nuke and grenade version of every gun I did not imagine a grenade shooting einsten lasers. I imagined a grenade exploding into a bunch of a gun. And an einsten nuke sounds crazy OP. You set of a nuke and it is just a huge column of instant death and vaporization.
February 11, 2019 at 11:56 pm #21913You know, a grenade exploding into a bunch of guns does seem like an interesting way to drop supplies in the game…
…unless you die from the grenade anyway
February 14, 2019 at 7:06 am #21930Elemental weapons like flamethrowers and freeze guns or so.
RHODES_3.WARBOT.STATUS: online TERMINATION PROTOCOLS: activated MISSION: destroy all humansFebruary 14, 2019 at 9:31 am #21931How about a gun that, when triggered, highlights all enemies in a certain radius of where that shot hit?
February 14, 2019 at 10:39 am #21932@ MrAnimator An echolocation cannon! It should shoot sound waves.
February 14, 2019 at 2:20 pm #21933I like it! Also, maybe if it hits an enemy, it could blow them back, just as an extra feature
February 16, 2019 at 3:19 pm #21994Okay what if. Dev1 was a terraforming experiment gone wrong? Like it was superheated and they tried to cool it but it ended up freezing over.
February 16, 2019 at 8:57 pm #22000I think a VR version of the game would be cool
ΩPronounced or-kee-nusΩFebruary 18, 2019 at 8:49 pm #22008So what if the Rhodes 3 had some sort of isolated gravity field. I mean the whole incident creating Rgiant was caused by being greedy when isolating time so isolating gravity or some kind of mini singularity would be feasible. What I imagine is a central core in the chestplate that distorts the gravity or mass of the Rhodes 3 making it act lighter than it is. Not like paper light but light enough to not collapse under it’s own weight or being immobile from being a huge tower of steel but heavy enough to still resist explosives or being pushed around. This core could also be a potential spot you could destroy in order to kill it because it would become immobile and collapse or maybe the isolated gravity field becomes unstable and it collapses in on itself before exploding (Mechanic wise so you don’t have a giant Rhodes corpse to deal with)
February 18, 2019 at 9:25 pm #22009That I a great idea tbh
ΩPronounced or-kee-nusΩFebruary 24, 2019 at 2:35 pm #22061einsten need to be stronger
ΩPronounced or-kee-nusΩMarch 5, 2019 at 6:59 pm #22100Suggestion: Rhodes 3 Pilot Suit/Pilot Battle Armor. This is Pilot suit is for a Rhodes pilot that would be operating the Robot/Mech. It features armor made of a metallic material that disperses kinetic and plasma energy types. that adds protection for the pilot ever in the event he or she is caught out of the mech. as the for the armor, it disperses energy around the whole armor to minimize impact damage to the wearer and damage to the armor
Visual appearance:
- Helmet: The helmet has a lot of resemblance to the Rhodes as the visor resembles the front of the Rhodes’s head with a Transmitter on the left side and microphone built into the helmet. The visor allows the pilot to see what the Robot sees and see inside the cockpit for use of controls and various systems inside that may need manual pilot console however in Robot mode this is not a concern as the robot is completely reliant on its AI for control over all systems.
- Chest & Back: The chest is really basic looking but has Rhodes 3 Name and log just like on the robot. The armor is big enough to cover the chests and vital organs from the front and back.
- Limbs: minor armor on the limbs but just enough for minor protection. (increases mobility of the wearer and movement)
- Boots: nothing special in design most likely will resemble the appearance of the boots in the alpha build of the game
All design decisions are up to Rodol decide
☢William_Brobrine☢April 3, 2019 at 12:43 pm #22186Perhaps a way to purchase AI soldiers that would be able to follow battle plans laid out by the players and do simple tasks such as sentry duties , they’d be similiar to a player stat wise but a competent player could likely outsmart them , for balacing reasons they’d have to be equipped and there would be a certain cap on how many such machines can be deployed by a player/faction.Another idea could be automation modules for ships so that they can serve a similiar role in combat.However Im not sure about the long term impact on the servers.Basically I believe this would allow for larger scale battles and the ability for smaller factions to be able to stand up to larger factions in direct combat.
April 4, 2019 at 6:16 pm #22190maybe Add a filter for the airbrush.
Because reasons
April 18, 2019 at 1:04 pm #22215So far the Rhodes armor and AI bots are some of my favorite suggestions that I hope become a thing.
April 20, 2019 at 4:38 pm #22238Another two ideas I had while playing with Sour. The gravity isolation device I mentioned in my suggestion for the Rhodes could also be applied to ships as a module most likely. In the case for a ship it should basically allow for two things. On a cooldown it can distort gravity causing the area directly around the ship to experience a massive change in the direction gravity is pulling in a direct counter to the ships movement causing it to basically “fall” to a stop before the field stops. This should maybe have a “spool up” time while the system calculates the disruption needed to create a stop. Objects around when this is activated could also be pulled with or into the ship making it dangerous to use close to things and more of an emergency braking maneuver. This system could also allow a modified version to be made which would allow for instead of a quick stop to make a quick launch causing the ship to accelerate to top speed almost instantly. This should also have a cooldown but not as much of a spool up since it would just be pulled forwards.
My second idea is a sort of system to attach either with a module or an upgrade to the drive used to teleport vehicles. It would allow for either a tool or an integrated system to be used to “call down” the appropriate vehicles to your location. This could most likely have a visual effect similar to the Deltoids spawning and should have a fairly substantial charge up time. I could either see this as a upgrade or module to the drive that would need to be added beforehand to vehicles in order to make them eligible for this as well as maybe a remote device or a beacon you can place in order to mark a spot where the vehicle is to appear.
April 27, 2019 at 9:06 am #22249Hey Rodol You Should add a button on the hotbar that enables camo mode. its fully invisible when still but shimmers a little when you move. there should also be a energy bar that goes down when you enable it and it regens over time when its not active.
oh and if you hit the button while in the ship it makes the ship camo
Edit:
Like all vehicals exept the rave and anything that has the player exposed
Edit 2; You would also not be able to fire during this period, and if you or your ship takes any damage, it would shimmer a bit. The camo would be in hexagon plates and the button would look something like this: https://imgur.com/Ihq7b4tBecause reasons
April 27, 2019 at 12:47 pm #22250You should also make it so you can select a paint scheam that will apply itseft to the specified vehical on spawn
Because reasons
May 1, 2019 at 4:46 pm #22262That camo mode if it becomes a thing should be a module rather than a feature and most likely have some serious restrictions like no firing during it and maybe a duration or large power drain for balancing.
May 1, 2019 at 8:58 pm #22263maybe a plazma grenade
Because reasons
May 2, 2019 at 11:15 pm #22264What about some sort of way to automatically retrieve a vehicle for you if you yourself cannot go get it. Like some sort of retrieval company you can pay credits to hire. Of course this would be when the game is WAY further down the line.
May 4, 2019 at 9:08 am #22270Hey you should also add a button to lock the punk spinny gun thing to the base.
Because reasons
May 7, 2019 at 11:31 am #22276Like a hardpoint turret?
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Idea Suggestion & UGC Rules
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