This is the OLD Rival Rebels forum (Locked). To go to the NEW Forum please click here.

This topic contains 3 replies, has 3 voices, and was last updated by FireAlpha Profile Avatar FireAlpha 2 years, 11 months ago.

Viewing 4 posts - 1 through 4 (of 4 total)
  • Oceans in RR mod
  • #6548
    Rodol Profile Avatar
    Rodol
    1858
    Reputation
    0
    Credits
    3055 posts

    By default RR core mod sets MC ocean biomes to very high mountains to favor fast battle rounds on the server, removing huge amounts of lag created by MC water block. For all of you asking for the Mc Oceans, I made an alternate version of RR that unblocks the Oceans generation.

    Please note that you should only put one of the two into your mods folder. (or crash)
    Both versions are compatible with the server, meaning a client with the YO version (YES OCEANS) can play in the no oceans RR severs.
    Both links are side by side on the official download page and will be on future versions.

    (Technical note, I can not make it a config option because I’m injecting the change in the core mode preload)

    ⋰⋮RODOL⋮⋱
    #6550

    Oh right I forgot about that :/

    ∞ lukep11804 ∞

    Rival Rebels Favorite Zombie Pigman

    #6551

    YO  XD

    ∞ lukep11804 ∞

    Rival Rebels Favorite Zombie Pigman

    #8707
    FireAlpha Profile Avatar
    FireAlpha
    220
    Reputation
    0
    Credits
    1690 posts

    care to repeat that? cause I don’t AND YO XD Is the opposite of awesome dude. :V

    Blue Lightning Blue.Flame
  • Oceans in RR mod
Viewing 4 posts - 1 through 4 (of 4 total)

You must be logged in to reply to this topic.