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This topic contains 80 replies, has 8 voices, and was last updated by Titancon 8 months ago.
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Pre:Q & A
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February 7, 2018 at 5:44 pm #18791
Those are good questions. “The nuke mod” name is lame and debasing. It oversimplifies what RR really is. Anyway I’m very aware that my audience likes nukes, and explosive things in general, but it would be lame on my part to think that nukes are the only thing they like. So RR DMD will be way more than that. You guys know I love math, so expect a game where all the GUIs feature real data, real equations, not just pretty cosmetics. A game where formulas and algorithms run the show. Where players can go as deep as they want to modify stuff, but action is still king.
Yeah, it will be nukes in an MMO. I designed a pretty clever way to do it without breaking the gameplay. :D
⋰⋮RODOL⋮⋱February 8, 2018 at 11:34 am #18792Can I survive a nuclear blast in the Full game if I am slightly in the blast range unlike in the mod when I get sucked up into the blast instead of turning into charcoal?
All of your bas are belong to us.
February 8, 2018 at 11:47 am #18793100% sure damage falloff is possible, even in the mod. I have the feeling rodol consciously made it so because a nuke would almost always be placed near the objective, meaning the attacked side would receive a game over along with all players in the base dying. RR nukes are a short but immense splash-damage source that throws you around until you’re certainly dead, having a middleground here wouldn’t really make that much more sense. It would add to realism, yes, but this is a mod where you take two crates full of tools and medicine, stack them on top of each other, hit them with a pair of pliers to turn it into a high-power miniature fusion reactor that miraculously fuses uranium.
Sometimes, I dream about cheese.February 8, 2018 at 12:41 pm #18795That kills the immersion level so I think it would be better to remake the nukes.
All of your bas are belong to us.
February 8, 2018 at 4:09 pm #18798Lol, great description HB. You are correct, many of the decisions I made for the mod were to circumvent limitations, in terms of performance and serious bugs in MC.
Also, to clarify Titan’s perspective, not one bit of the code from the mod will make it to the RR DMD game, nor is it even possible to be used in the game.What I kept are my art concepts, game logic and barely some primitive 3d models.
But MC or not nobody can escape game design basics. Developing a game is always a trade off between realism and playability. Or high resolution vs performance. Arcading vs scientific simulation…⋰⋮RODOL⋮⋱February 14, 2018 at 9:54 am #18804So I was playing some Daggerfall then Crysis and I was wondering how well have you been while using Unity and if you have found any texture or physics issues in the game so far, if so can you share some of your current bugs or crashes. (The hole in the wall is in every 3d game ever.)
All of your bas are belong to us.
February 14, 2018 at 10:59 am #18805One thing I’d love to know, since the game has voxel terrain, how will the destruction of terrain work? I thought of this because I’ve been reworking my explosion algorithms (which I lovingly dub “the mk4”, sorry, but i have to thow out the code you gifted me three years ago :P )
Sometimes, I dream about cheese.February 14, 2018 at 1:48 pm #18806@Titan, yes I report bugs to Unity very often, 11 reports so far. I’m still waiting for one in particular to be fixed because it compromises my work (six months without a fix already)
@HB, no, I discarded the voxel terrain for now, I came up with something better ;) including destruction. I’d love to see your new algorithm, btw.
⋰⋮RODOL⋮⋱February 16, 2018 at 6:45 am #18813@Rodol, i have a question. How are you going to handle people attempting to pirate the game? That’s bound to happen and im curious as to how you’d handle it.
Discord:FrostiFur Whyler#2044 Twitter/Telegram:@FrostiFurFebruary 16, 2018 at 1:28 pm #18814Good question, distributing the mod I learned my lesson. Big MC sites and big youtubers were re uploading, taking credit for it and monetizing my mod, or redirecting people to bad places to get ad clicks. Others where using my code without permission. Not everybody, but yeah a lot of bad players.
This time it will be different, the RR DMD game is an MMO, so you need to join the servers to play. There are different servers computing different aspects of the game, and the client copy does not run by itself. Also, the code is obfuscated and all the assets are encrypted.
Thats another reason why making the game is taking me longer to finish…⋰⋮RODOL⋮⋱February 16, 2018 at 1:43 pm #18815rodol how will ppl get in ur vids if they r in a diffent part of the world becuase u said that servers will be disctibuted by area
Because reasons
February 16, 2018 at 2:15 pm #18816Destruction without voxel terrain? Are only obstacles like walls and stuff destructible, or did you make it something else?
Sometimes, I dream about cheese.February 16, 2018 at 6:34 pm #18819@Rodol i figured i’d ask because given the issues that you stated above, i wasnt sure how you planned to handle it.
Discord:FrostiFur Whyler#2044 Twitter/Telegram:@FrostiFurFebruary 18, 2018 at 9:48 pm #18831@Rodol Hey Rodol , I would like to ask about what sort of hardware will we need to run the RR game well(low 720p 30 fps )?
February 19, 2018 at 1:30 am #18833@Simon, through my testing server.
@HB, yes, buildings, stuff and something else entirely……….
@Michal the RR DMD game will have different graphic settings to get the best out of your hardware, from regular laptops to high-end gaming rigs. Mac, Win, Linux and later Xbox and PS4. (consoles are last because I need special registration with Microsoft and Sony)⋰⋮RODOL⋮⋱February 19, 2018 at 2:06 am #18834Woah what are those??
∞ lukep11804 ∞
Rival Rebels Favorite Zombie Pigman
February 19, 2018 at 4:39 am #18835I’m pretty sure that’s the new plasma cannon model…the center piece doesn’t look like technology anymore, but rather like some kind of charged crystal, I absolutely love it.
Sometimes, I dream about cheese.February 19, 2018 at 7:33 am #18836Thanks Rodol and also nice model
February 19, 2018 at 10:00 am #18837Ooooo I cannot wait for plasma volleys! Hehehehehehe
∞ lukep11804 ∞
Rival Rebels Favorite Zombie Pigman
February 26, 2018 at 7:42 am #18867When is the next wide0oO
All of your bas are belong to us.
February 26, 2018 at 5:07 pm #18868On Thursday for the vlog channel and Friday for the main channel. I tried to finish it for last week but a ton of glitches showed up during the DMD multiplayer test. :/ I guess that is the idea for multiplayer tests. But yeah, twin vids are almost ready, featuring the plasma cannon.
⋰⋮RODOL⋮⋱February 28, 2018 at 12:27 pm #18872Hey Rodol could you make version Z a complete Wc overhaul. And just add stuff and fixes to Version Y-B and Y-C
All of your bas are belong to us.
March 1, 2018 at 1:14 pm #18877Hype Hype! Look at the new Plasma Cannon!! isn’t it gorgeous :D
(edited, it should play fine now)
@Titan wat?
⋰⋮RODOL⋮⋱March 1, 2018 at 2:03 pm #18878maybe turn down viewbobbing for the arms, the rebel seems to have PD
Sometimes, I dream about cheese.March 1, 2018 at 2:42 pm #18879PD? Police Department? or Parkinson’s? :) Its not view bobbing, its the legit body running, using mocap data and IK. In first person the camera is the head… I will have an option for low end machines to turn off the whole body in first person.
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