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This topic contains 217 replies, has 19 voices, and was last updated by Sour 6 months ago.
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Rodol's Game Log
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September 14, 2017 at 4:37 pm #17738
Hey, I just want to share some thoughts with you guys.
The other day someone asked me why it takes so long to develop a game, so I checked out the workforce size of different gaming companies on wikipedia. This is what I found:
Valve: 360 employees
Blizzard: 9,000 employees
Activision: 4,000 employees
T2 (Rockstar Games, 2K): 3,700
Ubisoft: 10,000
EA: 8,500
Bethesda: 200 (this one looks small)
Bungie: 700
Mojang: 67 + (all of Microsoft games employees :P)Wow, right?
Anyway, I’m getting closer, and I’m very happy about it.~R
⋰⋮RODOL⋮⋱September 14, 2017 at 4:53 pm #17739Ubisoft has 10,000 workers yet their servers are crap… Kinda sad. Anyways glad to hear progress is going well for ya Rodol.
That better? ~Cat xD
Discord:FrostiFur Whyler#2044 Twitter/Telegram:@FrostiFurSeptember 15, 2017 at 6:42 pm #17747Keep it up rodol! I’m sure the game will be great. It’s just crazy to see those numbers, then you are a one man army. You are extremely dedicated and a hard worker. :)
Warning: SEIZURE ALERTSeptember 15, 2017 at 9:03 pm #17749Hmmm, I dont have anything to say about this.
I think if we had atleast 20 more people with the same coding skill you have, the game would be awesome :P
Just saying just saying… :v
September 16, 2017 at 1:25 pm #17751Yeah, I wish… (to clone myself). I was top math and science student in my High School in Florida (2K students), and again here in California (3K students). Many dudes below my programming level already work for big companies. Sorry for bragging but it’s true.
⋰⋮RODOL⋮⋱September 17, 2017 at 6:57 pm #17757Imagine if there were more than one Rodol the credit actions of all of those Rodol would be confusing unless if the all had an identification #. But more than one Rodol which one would I be talking to. Intact since they would Rodol Photo then which one his in charge of the project and if all of those Rodols are the same and have the same expertise they would be unidentifiable by DNA and the ID number because one may be a jackhole and say that they are Rodol prime.
Basicly indie developers are better with a team of at least four so for your work you are doing good by yourself working one thing one step at a time.
All of your bas are belong to us.
September 17, 2017 at 7:39 pm #17758?????
Uh yeah, being honest try to improve your grammar a little bit, you missed some “and” and ,
From what I could understand, it’s a little off topic don’t you think? (?
September 17, 2017 at 8:36 pm #17760Elwither that wasnt necessary.
Edit: Also seems kinda hypocritical that you said he was off topic yet you talking about his grammar was off topic. Just saying.
Discord:FrostiFur Whyler#2044 Twitter/Telegram:@FrostiFurSeptember 18, 2017 at 9:28 am #17761hmm intresting ill make a note but i already see why game developing is so long anyway and emeber EA and a few other companies have smaller companies inside their workforce like EA has DICE which doesn’t make all the games in EA’s workforce :)
☢William_Brobrine☢September 19, 2017 at 12:46 am #17765OK, Log 2 (Careful, Different Topic Alert)
Hey, my YT channel just hit 6 million views, and besides the yay, congrats and stuff I find that all the changes YT has made are really bad.
My experience: First, around 8 month ago, I lost 400 subs overnight, no explanation, just like that. Like a purge I guess. Then, last march my channel got the (hidden) Restricted status (because of the weapons keywords). As a result, the YT algorithm hid my vids from the home browsing, killing my views. (Luckily I found out and complained on their blog, and got un-restricted). After that, the adpocalypse struck, and more than 70% of the monetization money disappeared overnight. (That is the $ I use to pay for the hosting of this site since I stopped using adfly 2 years ago) Monetization is a little better now, like 50% of what it used to be when I had half of the vids I have today. :P
Also, as a consequence of many company’s boycotts that generated the adpocalypse, and the backlash generated by the restriction (from the LGBT and other minority groups that got restricted), YT started to promote only verified, and very big channels, killing the small ones. Just look in the trending tab, or home, and you will see. And finally, the new ‘slick’ look is making people sub less, because it does not show the real numbers. All these things are very bad for new and small channels.⋰⋮RODOL⋮⋱September 19, 2017 at 6:16 am #17767Damn Rodol. You got hit with the adpocolipse too. All i can say is that youtube likes to be stupid sometimes.
Discord:FrostiFur Whyler#2044 Twitter/Telegram:@FrostiFurSeptember 19, 2017 at 3:53 pm #17768Youtube is stupid already
This is really unfair
September 23, 2017 at 3:22 pm #17791Yeah, but the problem is that the other alternatives are useless, Like FB, or Vimeo, nothing gives you the same level of exposure to promote your stuff. I do not use Snap Chat or Instagram because I’m most of the time on my computer and not on the phone. Twitter is ok, up to a point.
On April 2015, when my YT channel was smaller, I ran a test, I uploaded the same vid to YT and FB at the same time. Same vid (as of today) it has 295 views in FB and 107.263 views in YT. So its a no brainer, YT wins by 107K … :P⋰⋮RODOL⋮⋱October 11, 2017 at 1:39 pm #17896October 11, 2017 at 1:55 pm #17897And those morons from the Mc Modding Discord keep calling me retarded for pushing updates for 1.7.10. Heh, who’s laughing now?
Sometimes, I dream about cheese.October 11, 2017 at 2:40 pm #17898Yeah! 1.7.10 FTW
∞ lukep11804 ∞
Rival Rebels Favorite Zombie Pigman
October 12, 2017 at 9:41 am #17904interesting
☢William_Brobrine☢November 7, 2017 at 12:08 am #18096Hey Guys, if any of you have a Unity account, please upvote this bug I reported 3 months ago. The more votes it gets, the higher the chances that they fix it.
https://issuetracker.unity3d.com/issues/bounds-provided-in-additionalvertexstreams-never-get-used-when-modifying-vertex-dataThanks!
⋰⋮RODOL⋮⋱November 26, 2017 at 4:11 pm #18293Hey, just a little update, I finally got the DMD multiplayer to work the way I want it, its glitchy but stable \O_o/ I’m running the server and two clients locally on my machine. Basic movement and ship flying are working. Next I need to fix tons of glitches, add some collisions, firing, physics, and some GUI. That will be the basic framework to start testing :).
⋰⋮RODOL⋮⋱November 26, 2017 at 4:19 pm #18295Looking good mate! (^-^)
Discord:FrostiFur Whyler#2044 Twitter/Telegram:@FrostiFurNovember 26, 2017 at 4:33 pm #18298Oooooo I can’t wait!!
∞ lukep11804 ∞
Rival Rebels Favorite Zombie Pigman
November 26, 2017 at 7:10 pm #18307Wow I can’t wait for the game to come out <!–more–>
Because reasons
November 26, 2017 at 9:04 pm #18311Hey rodol can the game be downloadable on different computers but for te same account because I’m getting a new computer in like 5 munths also can my user be wearing a toga
also sorry for my typing I’m on my phone
Because reasons
December 23, 2017 at 11:09 am #18506Hey,
I Uploaded tween vids to my 1st and 2nd channel showing the first multiplayer test. :D
Teaser
Dev Vlog #14
⋰⋮RODOL⋮⋱December 23, 2017 at 12:06 pm #18507<p>It’s amazing! I can’t wait!</p>
∞ lukep11804 ∞
Rival Rebels Favorite Zombie Pigman
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Rodol's Game Log
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