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Viewing 25 posts - 1 through 25 (of 32 total)
  • BMSAwesomeness
  • #22038

    BMSAwesomeness

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    #22037

    Ayy, thanks a ton! Hope to be able to get back into this!

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    #9493

    Shots fired

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    #9492

    Yeah, honestly, I haven’t fired up mc for well over a year, it is more of a community now adays

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    #9474

    I Quickscoped my respect for you

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    #9119

    Its a payment method I believe for wiki dot in general

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    #8797

    It means your an active user

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    #8688

    Patience is a virtue, and as you have stacking reports of you, promoting you isn’t the first thing on our mind.

    Back when I joined you had to wait a month to get promoted, and if you didn’t, you had to wait another month.

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    #8663

    Until than, unless you have video or photographic evidence, please do not accuse him of anything, thank you! :)
    Glad to see you as such an active member!

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    #8650

    In order to de-op him, we need solid photographic evidence, once you provide us with the nesessry photographic or video evidence we will consider your request, until then, he is innocent until proven guilty.

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    #8261

    No worrys! Back in the day I leaked the highest password on a full server! Rip

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    #8260

    Wish I could be on, but I’m testing for my black belt RN, besides, rr isn’t working on windows 10.

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    #8050

    I can’t answer question 1 (as I don’t know) so far, he has announced that he is working on a stand alone game. I don’t think he uses c#, he uses java if I’m not mistaken. And c# is a pretty straightforward language

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    #7823

    Haha yeah iv been here for a while, unfortunately, java seems to not work all that good on Windows ten, but hopefully I find a solution soon!

    It’s good to be back on the team!

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    #7815

    i was the tenth person on this fourms?

     

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    #7814

    lo, of course, i started it

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    #7811

    odd, i repaired my java a couple of times

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    #7809

    heres a crash report

     

    <!–more–

    —- Mc Crash Report —-
    // Don’t do that.

    Time: 8/27/16 5:55 PM
    Description: Unexpected error

    java.lang.IndexOutOfBoundsException
    at java.nio.Buffer.checkIndex(Buffer.java:540)
    at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)
    at bma.a(SourceFile:271)
    at bma.a(SourceFile:220)
    at bao.a(SourceFile:1694)
    at bao.a(SourceFile:1652)
    at bjb.a(SourceFile:125)
    at hd.a(SourceFile:70)
    at hd.a(SourceFile:13)
    at ej.a(SourceFile:174)
    at bao.p(SourceFile:1585)
    at bao.ak(SourceFile:774)
    at bao.f(SourceFile:728)
    at net.mc.client.main.Main.main(SourceFile:148)
    A detailed walkthrough of the error, its code path and all known details is as follows:
    —————————————————————————————

    — Head —
    Stacktrace:
    at java.nio.Buffer.checkIndex(Buffer.java:540)
    at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)
    at bma.a(SourceFile:271)
    at bma.a(SourceFile:220)
    at bao.a(SourceFile:1694)
    at bao.a(SourceFile:1652)
    at bjb.a(SourceFile:125)
    at hd.a(SourceFile:70)
    at hd.a(SourceFile:13)
    at ej.a(SourceFile:174)

    — Affected level —
    Details:
    Level name: MpServer
    All players: 0 total; []
    Chunk stats: MultiplayerChunkCache: 0, 0
    Level seed: 0
    Level generator: ID 00 – default, ver 1. Features enabled: false
    Level generator options:
    Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 0 game time, 0 day time
    Level dimension: 0
    Level storage version: 0x00000 – Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
    Forced entities: 0 total; []
    Retry entities: 0 total; []
    Server brand: ~~ERROR~~ NullPointerException: null
    Server type: Integrated singleplayer server
    Stacktrace:
    at bjf.a(SourceFile:289)
    at bao.b(SourceFile:1972)
    at bao.f(SourceFile:742)
    at net.mc.client.main.Main.main(SourceFile:148)

    — System Details —
    Details:
    Mc Version: 1.7.10
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 105717736 bytes (100 MB) / 255066112 bytes (243 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_mc.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
    Launched Version: 1.7.10
    LWJGL: 2.9.1
    OpenGL: GeForce GTX 960M/PCIe/SSE2 GL version 4.5.0 NVIDIA 364.72, NVIDIA Corporation
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Probably not. Jar signature remains and client brand is untouched.
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)

    >

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    #7808

    and mc is crashing when i try to load a world

     

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    #7807

    windows 10

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    #7803

    Thanks!!

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    #7802

    yeah

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    #7799

    Thanks! It really has been to long! Good to see all y’all still in this nice little community!

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    #7789

    Lo

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    #7788

    Thank you! And congratulations!!

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  • BMSAwesomeness
Viewing 25 posts - 1 through 25 (of 32 total)