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Viewing 25 posts - 1 through 25 (of 33 total)
  • Max Pendragon
  • #22516

    Hey Joe. Just letting you know this is from a while back. Should we maybe lock this thread?

    #22453

    Oh dang. Not much of a game so far but those guns are really impressive. You managed to capture the likeness of almost every model perfectly.

    #22452

    I know optifine is client side but a LOT of servers don’t allow it. Also does anyone know what happened to Curly?

    #22431

    Also my brother would like to know if he is allowed to use Optifine on the server for his HD shaders.

    #22425

    Hey curly let me know when the RR command is fixed

    #22420

    lol “rad”

    #22419

    I also wish I could find a server still up ilovechickens123. If you find one let me know. I will let you know if I find one as well.

    #22378

    With the addition of these turrets that players can eventually make. What about the ability to specify targets. Like against the deltoids players or everyone kind of thing. In addition specific player exceptions would also be really nice to help with friends and factions. This could even be done with a “biometric scanner” which could be like binoculars that highlight living organisms and if close enough allows you to copy their genetic code which could be put into the turret as either a target or ally. Ships could also have a GUI where you can put a numerical code in to act as these exceptions for vehicles. These codes could be sent to friends to allow them to land and have the code be changed from the turret. Players could also try to steal one of these codes by entering the ship to read the code, stealing the ship itself, or even maybe a short ranged hacking tool that could maybe even be given a wider variety of uses. Another idea that me and FrostiFur came up with together could be a module you can activate on a ship that prevents turrets from targeting it in exchange for disabling all weapons on your ship (Including dropping nukes) for as long as it is activated with a toggle delay preventing quick switches to try and ambush. When you switch out or in you have a time where your weapons are disabled but can be targeted by turrets.

    #22337

    Thanks! Glad to be a part of it. Don’t worry about the late response. I am used to having to wait an entire week for responses.

    #22335

    Sorry this took so long I was playing an MMO.

    1 If a player fails to comply with the Code of Conduct then the least action we can take is to issue a warning I believe.

    2 We report abuse using the link found on the TOS and then fill in the box at the bottom describing the incident.

    3 The different abuse reports would be technical abuse; which is all around abuse and posting malicious links and the sort, Personal abuse; an attack against an individual person, and abuse of authority; Abuse committed by someone on one of the moderation teams and similar sections.

    4 FOG is fear obligation guilt tactics. This includes but is not limited to blackmail.

    5A player cannot have a religious figure in their display name.

    #22328

    You should probably ask or put something in the terms and services about it. Most people would most likely be honored for you to do so. Anyway I personally would be EXTREMELY honored if I can have my name used as a character. Also  I would most definitely be buying a copy if you decide to sell them.

    #22276

    Like a hardpoint turret?

    #22266

    I am getting there! I have like a week left before I can meet that REP requirement.

    #22264

    What about some sort of way to automatically retrieve a vehicle for you if you yourself cannot go get it. Like some sort of retrieval company you can pay credits to hire. Of course this would be when the game is WAY further down the line.

    #22262

    That camo mode if it becomes a thing should be a module rather than a feature and most likely have some serious restrictions like no firing during it and maybe a duration or large power drain for balancing.

    #22253

    XD puns. Now I am voting to call it the PUNk-4

    #22247

    Woo!

     

    #22241

    We need more people to join!

    #22240

    Oh hello! You should join the discord while you wait if you haven’t already. It is mostly memes and talking about the game. Sometimes rodol shows up though.

     

    #22238

    Another two ideas I had while playing with Sour. The gravity isolation device I mentioned in my suggestion for the Rhodes could also be applied to ships as a module most likely. In the case for a ship it should basically allow for two things. On a cooldown it can distort gravity causing the area directly around the ship to experience a massive change in the direction gravity is pulling in a direct counter to the ships movement causing it to basically “fall” to a stop before the field stops. This should maybe have a “spool up” time while the system calculates the disruption needed to create a stop. Objects around when this is activated could also be pulled with or into the ship making it dangerous to use close to things and more of an emergency braking maneuver. This system could also allow a modified version to be made which would allow for instead of a quick stop to make a quick launch causing the ship to accelerate to top speed almost instantly. This should also have a cooldown but not as much of a spool up since it would just be pulled forwards.

    My second idea is a sort of system to attach either with a module or an upgrade to the drive used to teleport vehicles. It would allow for either a tool or an integrated system to be used to “call down” the appropriate vehicles to your location. This could most likely have a visual effect similar to the Deltoids spawning and should have a fairly substantial charge up time. I could either see this as a upgrade or module to the drive that would need to be added beforehand to vehicles in order to make them eligible for this as well as maybe a remote device or a beacon you can place in order to mark a spot where the vehicle is to appear.

    #22215

    So far the Rhodes armor and AI bots are some of my favorite suggestions that I hope become a thing.

    #22204

    Yeah I still want to join one day. Probably going to see about Outpost Police first when that is implemented into Rgiant.

    #22202

    Good to see so many new people! Maybe see some of you in game?

    #22008

    So what if the Rhodes 3 had some sort of isolated gravity field. I mean the whole incident creating Rgiant was caused by being greedy when isolating time so isolating gravity or some kind of mini singularity would be feasible. What I imagine is a central core in the chestplate that distorts the gravity or mass of the Rhodes 3 making it act lighter than it is. Not like paper light but light enough to not collapse under it’s own weight or being immobile from being a huge tower of steel but heavy enough to still resist explosives or being pushed around. This core could also be a potential spot you could destroy in order to kill it because it would become immobile and collapse or maybe the isolated gravity field becomes unstable and it collapses in on itself before exploding (Mechanic wise so you don’t have a giant Rhodes corpse to deal with)

    #21994

    Okay what if. Dev1 was a terraforming experiment gone wrong? Like it was superheated and they tried to cool it but it ended up freezing over.

  • Max Pendragon
Viewing 25 posts - 1 through 25 (of 33 total)