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  • tvanderb
  • #22362
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    Great! Thanks so much Rodol.

    #22330
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    Hey Rodol. It’s been a while, congratulations on making the game! I wanna buy the Tech Hangar Edition.

    #19614
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    HTML, dosent work… D:

    #16910
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    OMG. I remember now! I always used to crash because it increased in 1.8!

    #16905
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    Here’s the actual crash report:

     

    —- Mc Crash Report —-
    // There are four lights!

    Time: 7/1/17 7:23 AM
    Description: Ticking screen

    java.lang.IndexOutOfBoundsException
    at java.nio.Buffer.checkIndex(Buffer.java:540)
    at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)
    at net.mc.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:350)
    at net.mc.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:294)
    at net.mc.client.Mc.func_71353_a(Mc.java:2216)
    at net.mc.client.Mc.func_71403_a(Mc.java:2146)
    at net.mc.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)
    at net.mc.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
    at net.mc.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
    at net.mc.network.NetworkManager.func_74428_b(NetworkManager.java:212)
    at net.mc.client.multiplayer.GuiConnecting.func_73876_c(SourceFile:78)
    at net.mc.client.Mc.func_71407_l(Mc.java:1661)
    at net.mc.client.Mc.func_71411_J(Mc.java:973)
    at net.mc.client.Mc.func_99999_d(Mc.java:898)
    at net.mc.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.mc.launchwrapper.Launch.launch(Launch.java:135)
    at net.mc.launchwrapper.Launch.main(Launch.java:28)

     

    A detailed walkthrough of the error, its code path and all known details is as follows:
    —————————————————————————————

    — Head —
    Stacktrace:
    at java.nio.Buffer.checkIndex(Buffer.java:540)
    at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)
    at net.mc.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:350)
    at net.mc.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:294)
    at net.mc.client.Mc.func_71353_a(Mc.java:2216)
    at net.mc.client.Mc.func_71403_a(Mc.java:2146)
    at net.mc.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)
    at net.mc.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
    at net.mc.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
    at net.mc.network.NetworkManager.func_74428_b(NetworkManager.java:212)
    at net.mc.client.multiplayer.GuiConnecting.func_73876_c(SourceFile:78)

    — Affected screen —
    Details:
    Screen name: net.mc.client.multiplayer.GuiConnecting

    — Affected level —
    Details:
    Level name: MpServer
    All players: 0 total; []
    Chunk stats: MultiplayerChunkCache: 0, 0
    Level seed: 0
    Level generator: ID 00 – default, ver 1. Features enabled: false
    Level generator options:
    Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 0 game time, 0 day time
    Level dimension: 0
    Level storage version: 0x00000 – Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
    Forced entities: 0 total; []
    Retry entities: 0 total; []
    Server brand: ~~ERROR~~ NullPointerException: null
    Server type: Non-integrated multiplayer server
    Stacktrace:
    at net.mc.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
    at net.mc.client.Mc.func_71396_d(Mc.java:2444)
    at net.mc.client.Mc.func_99999_d(Mc.java:919)
    at net.mc.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.mc.launchwrapper.Launch.launch(Launch.java:135)
    at net.mc.launchwrapper.Launch.main(Launch.java:28)

    — System Details —
    Details:
    Mc Version: 1.7.10
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 197433448 bytes (188 MB) / 344522752 bytes (328 MB) up to 4281597952 bytes (4083 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_mc.exe.heapdump -Xmx4G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Mc Forge 10.13.4.1492 4 mods loaded, 4 mods active
    States: ‘U’ = Unloaded ‘L’ = Loaded ‘C’ = Constructed ‘H’ = Pre-initialized ‘I’ = Initialized ‘J’ = Post-initialized ‘A’ = Available ‘D’ = Disabled ‘E’ = Errored
    UCHIJA mcp{9.05} [Mc Coder Pack] (mc.jar)
    UCHIJA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1492-1.7.10.jar)
    UCHIJA Forge{10.13.4.1492} [Mc Forge] (forge-1.7.10-10.13.4.1492-1.7.10.jar)
    UCHIJA rivalrebels{1.7.10W} [Rival Rebels] (rivalrebels-1.7.10W.jar)
    GL info: ‘ Vendor: ‘Intel’ Version: ‘3.1.0 – Build 9.17.10.4459’ Renderer: ‘Intel(R) HD Graphics 3000’
    Launched Version: 1.7.10-Forge10.13.4.1492-1.7.10
    LWJGL: 2.9.1
    OpenGL: Intel(R) HD Graphics 3000 GL version 3.1.0 – Build 9.17.10.4459, Intel
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to ‘fml,forge’
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)

    #16889
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    tvanderb
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    Oh. That must not be the crash report. Ops. Because I was connecting to your server. And I have windows 10.

    #16888
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    Flans isn’t in the mods folder I checked. I also deleted the content packs.

    #16885
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    I have been great!

    #8266
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    Yeah me too

    #7716
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    I have fixed it never mind

     

    #7715
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    PLEASE HELP!!!!!! HES GRIEFING IT (Like he does to everything) it took me like 5 hours to build

    #7692
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    WB red

    Yay. lol what time is it up?

     

    #7569
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    And welcome Corperal Stryder!

    #7568
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    Cool your back!

    #7460
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    I wanna know too!

    #7376
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    when will the RR game be released???!

    #6885
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    OMG LOL IS IT EVEN POSSIBLE?????

     

  • tvanderb
Viewing 17 posts - 1 through 17 (of 17 total)